You need to sign in or sign up before continuing.
auto_awesome
#9 in Simic Commander Staples
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Live Play Data
Willowrush Verge
Land
·
Aetherdrift (DFT)
6%
Live Inclusion
Times Brought
2004
Decks Running
809
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=434
12%
T1
18%
T2
14%
T3
11%
T4
11%
T5
28%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
52%
The "good card" funnel
2004 brought · 709 playersBrought to game
2004
Ever drawn
554
Reached battlefield
434
Still on board at game end
397
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 34% of the time (n=407) , vs 29% when it never left the library (n=1206).
When players drew this card but left it in hand, they won 38% (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval +0.6pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
616 instances2.3%
Library
64.4%
Battlefield
14.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
37 decks
-
2
Hakbal of the Surging Soul
33 decks
-
3
Aloy, Savior of Meridian
30 decks
-
4
The Wise Mothman
30 decks
-
5
Tidus, Yuna's Guardian
22 decks
-
6
Ms. Bumbleflower
19 decks
-
7
The Astonishing Ant-Man
18 decks
-
8
Thranduil, the Elvenking
17 decks
-
9
Imoti, Celebrant of Bounty
14 decks
-
10
Quandrix, the Proof
14 decks
Card text
Willowrush Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.