Willowrush Verge
84% of drawn Willowrush Verge copies reach the battlefield before the game ends, and 90% of those stay there. A Simic dual land that does exactly what you need and rarely gets answered.
Willowrush Verge is a Simic (Blue/Green) dual land from Aetherdrift that taps for {U} unconditionally, and taps for {G} as long as you control a Forest or an Island. In practice, any Simic deck satisfies that condition from turn one, making this a nearly unconditional dual.
The Playgroup Live numbers back that up. 84% of drawn copies are played before the game ends, and once it hits the battlefield, 90% of copies remain there through end of game. Lands are among the least-targeted permanent types in Commander, and Willowrush Verge's straightforward text gives opponents no reason to spend removal on it. Median first-play lands on turn 3, consistent with it showing up in opening hands and being deployed early.
The card sits in 222 of 3818 tracked Playgroup Live decks. That 6% inclusion rate reflects its color-identity gate: only Green-Blue decks and those containing both colors can run it. Within that slice of the format, it is a quiet, reliable staple, spread across 203 distinct players with no single contributor dominating the sample.
- 6% of tracked Commander decks include Willowrush Verge
- 84% of drawn copies reach the battlefield before the game ends
- 90% battlefield stickiness once played
- T3 median first-play turn
- 203 distinct players have brought this card to a tracked game
- 28% draw rate per game when in the deck
First-cast turn
n=101The "good card" funnel
434 brought · 203 playersOf 434 copies brought to games, 120 were drawn, 101 of those were played, and the vast majority stayed on the battlefield through end of game.
Players who cast this card win 28% of the time (n=97) , vs 28% when it never left the library (n=248).
When players drew this card but left it in hand, they won 53% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -10.0pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instancesThe overwhelming majority of Willowrush Verge copies finish games on the battlefield, which reflects both how early it is played and how rarely opponents bother to remove a dual land.
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
15 decks
-
2
Zimone, Infinite Analyst
14 decks
-
3
Aloy, Savior of Meridian
10 decks
-
4
Ms. Bumbleflower
9 decks
-
5
The Astonishing Ant-Man
7 decks
-
6
Quandrix, the Proof
6 decks
-
7
Thranduil, the Elvenking
6 decks
-
8
Maralen, Fae Ascendant
5 decks
-
9
Bruce Banner // The Incredible Hulk
4 decks
-
10
Indominus Rex, Alpha
4 decks
Hakbal of the Surging Soul and Zimone, Infinite Analyst each lead with 14 decks, with the list spreading evenly across Simic and Simic-adjacent commanders rather than clustering in a single archetype.