auto_awesome #13 in Simic Commander Staples
Willowrush Verge card art
Live Play Data

Willowrush Verge

Land · Aetherdrift (DFT)
6%
Live Inclusion
Times Brought
434
Decks Running
222
Median Cast Turn
3
Drawn → Played
84%
Format

84% of drawn Willowrush Verge copies reach the battlefield before the game ends, and 90% of those stay there. A Simic dual land that does exactly what you need and rarely gets answered.

Willowrush Verge is a Simic (Blue/Green) dual land from Aetherdrift that taps for {U} unconditionally, and taps for {G} as long as you control a Forest or an Island. In practice, any Simic deck satisfies that condition from turn one, making this a nearly unconditional dual.

The Playgroup Live numbers back that up. 84% of drawn copies are played before the game ends, and once it hits the battlefield, 90% of copies remain there through end of game. Lands are among the least-targeted permanent types in Commander, and Willowrush Verge's straightforward text gives opponents no reason to spend removal on it. Median first-play lands on turn 3, consistent with it showing up in opening hands and being deployed early.

The card sits in 222 of 3818 tracked Playgroup Live decks. That 6% inclusion rate reflects its color-identity gate: only Green-Blue decks and those containing both colors can run it. Within that slice of the format, it is a quiet, reliable staple, spread across 203 distinct players with no single contributor dominating the sample.

At a glance
  • 6% of tracked Commander decks include Willowrush Verge
  • 84% of drawn copies reach the battlefield before the game ends
  • 90% battlefield stickiness once played
  • T3 median first-play turn
  • 203 distinct players have brought this card to a tracked game
  • 28% draw rate per game when in the deck

First-cast turn

n=101
19%
T1
20%
T2
12%
T3
11%
T4
7%
T5
25%
T6-9
7%
T10+
Median 3 P25 2 · P75 6 · max 11
Cast same turn as drawn 63%

The "good card" funnel

434 brought · 203 players
Brought to game
434
Ever drawn
120
Reached battlefield
101
Still on board at game end
91
84%

Of 434 copies brought to games, 120 were drawn, 101 of those were played, and the vast majority stayed on the battlefield through end of game.

≥ -10.0pp

Players who cast this card win 28% of the time (n=97) , vs 28% when it never left the library (n=248).

When players drew this card but left it in hand, they won 53% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.2pp; 95% confidence interval -10.0pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

141 instances
0.7%
Library
64.5%
Battlefield
19.9%
Graveyard
1.4%
Exile

The overwhelming majority of Willowrush Verge copies finish games on the battlefield, which reflects both how early it is played and how rarely opponents bother to remove a dual land.

Commanders that played this card

in tracked games

Hakbal of the Surging Soul and Zimone, Infinite Analyst each lead with 14 decks, with the list spreading evenly across Simic and Simic-adjacent commanders rather than clustering in a single archetype.

Card text
Willowrush Verge card

Willowrush Verge

Land
{T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.
Aetherdrift (DFT) · Rare · Illustrated by Aaron Miller

Frequently Asked

How often is Willowrush Verge drawn in a Commander game?
In 420 tracked multiplayer games where Willowrush Verge was in the deck, it was drawn 28% of the time. That is a normal rate for a singleton land in a 100-card deck. Of the 120 copies that reached a hand, 84% were played before the game ended. The remainder were almost always drawn late in games that concluded before the player could take another land drop.
Does playing Willowrush Verge improve your win rate?
The short answer is: the data does not yet show a clear effect. Win rate when cast sits at 28% across 97 observed participations, while win rate when the card stayed in the library is 28%. The delta is small and the confidence interval crosses zero, so this should be read as directional at best. As a land, Willowrush Verge supports your deck rather than winning games by itself, which makes isolating its impact difficult.
What turn does Willowrush Verge usually hit the battlefield?
Median first-play turn is 3, with the mode at turn 2. The distribution has a strong early cluster: many copies show up in opening hands and are played in the first two turns. The 75th percentile sits at turn 6, meaning a quarter of plays land in the mid-to-late game when drawn off the top.
Which commanders most commonly run Willowrush Verge?
Hakbal of the Surging Soul and Zimone, Infinite Analyst lead the tracked data with 14 decks each. The top 10 list is almost entirely Green-Blue or decks containing both colors, which makes sense given the land's color-identity requirement. The spread across multiple commanders is a healthy sign that the data is not skewed by one archetype.
Is Willowrush Verge legal in Commander?
Yes. Willowrush Verge is legal in Commander, as well as Legacy, Modern, Pioneer, Standard, Vintage, Historic, and most other sanctioned formats. It is not legal in Pauper or Pauper Commander due to its rare rarity.
How reliable is this data? Could one player be skewing the numbers?
Concentration looks healthy. 203 distinct players have brought Willowrush Verge to a tracked game, and the single heaviest contributor accounts for 4% of all instances. That is well below the 30% threshold where individual player bias becomes a concern. The data is broadly spread across the player pool, which adds credibility to the directional signals we see.