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Part of Bloomburrow
·
Instant
·
Edge of Eternities Commander (EOC)
Live Play Data
Windgrace's Judgment
4%
Live Inclusion
Times Brought
246
Decks Running
137
Median Cast Turn
7
Drawn → Played
48%
Format
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
0%
T4
10%
T5
79%
T6-9
7%
T10+
Median
7
P25
6
· P75
8
· max
10
On curve
14%
(3 / 29 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
246 brought · 130 playersBrought to game
246
Ever drawn
60
Reached battlefield
29
Still on board at game end
2
≥ -11.8pp
Players who cast this card win 26% of the time (n=26) , vs 22% when it never left the library (n=148).
When players drew this card but left it in hand, they won 18% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -11.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances1.4%
Library
2.8%
Battlefield
39.4%
Graveyard
14.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
55 decks
-
2
Hazel of the Rootbloom
26 decks
-
3
Witherbloom, the Balancer
14 decks
-
4
Chatterfang, Squirrel General
8 decks
-
5
Lord Windgrace
4 decks
-
6
Szarel, Genesis Shepherd
4 decks
-
7
Korvold, Fae-Cursed King
2 decks
-
8
The Beamtown Bullies
2 decks
-
9
Aatchik, Emerald Radian
1 decks
-
10
Bebop & Rocksteady
1 decks
Card text
Windgrace's Judgment
Instant
For any number of opponents, destroy target nonland permanent that player controls.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.