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Part of Fallout
·
Creature — Snake
·
Aether Revolt (AER)
Live Play Data
Winding Constrictor
4%
Live Inclusion
Times Brought
945
Decks Running
462
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=136
0%
T1
15%
T2
10%
T3
10%
T4
14%
T5
42%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
15%
(20 / 136 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
945 brought · 451 playersBrought to game
945
Ever drawn
181
Reached battlefield
136
Still on board at game end
70
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 28% of the time (n=121) , vs 18% when it never left the library (n=609).
When players drew this card but left it in hand, they won 16% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +2.1pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
243 instances3.3%
Library
28.8%
Battlefield
46.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
201 decks
-
2
Blech, Loafing Pest
74 decks
-
3
Skullbriar, the Walking Grave
36 decks
-
4
Atraxa, Praetors' Voice
14 decks
-
5
Ghave, Guru of Spores
11 decks
-
6
Indominus Rex, Alpha
10 decks
-
7
The Most Dangerous Gamer
8 decks
-
8
Felothar, Dawn of the Abzan
6 decks
-
9
Jenova, Ancient Calamity
6 decks
-
10
Tayam, Luminous Enigma
6 decks
Card text
Winding Constrictor
Creature — Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
Aether Revolt (AER)
·
Uncommon
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.