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Winding Constrictor card art
Live Play Data

Winding Constrictor

{B} {G} · Creature — Snake · Aether Revolt (AER)
4%
Live Inclusion
Times Brought
515
Decks Running
275
Median Cast Turn
5.0
Drawn → Played
79%
Format

First-cast turn

n=76
4%
T1
9%
T2
13%
T3
11%
T4
20%
T5
37%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 7 · max 13
On curve 13% (7 / 76 cast on T2) Cast same turn as drawn 34%

The "good card" funnel

515 brought · 268 players
Brought to game
515
Ever drawn
96
Reached battlefield
76
Still on board at game end
40

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.9pp

Players who cast this card win 28% of the time (n=67) , vs 18% when it never left the library (n=325).

When players drew this card but left it in hand, they won 11% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.1pp; 95% confidence interval -0.9pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

133 instances
2.3%
Library
30.1%
Battlefield
48.1%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games
Card text
Winding Constrictor card

Winding Constrictor

{B} {G}
Creature — Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
Aether Revolt (AER) · Uncommon · Illustrated by Izzy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.