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Part of Outlaws of Thunder Junction
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Sorcery
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Winding Way
0%
Live Inclusion
Times Brought
111
Decks Running
45
Median Cast Turn
—
Drawn → Played
66%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
111 brought · 44 playersBrought to game
111
Ever drawn
29
Reached battlefield
19
Still on board at game end
0
≥ -27.6pp
Players who cast this card win 19% of the time (n=18) , vs 27% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.6pp; 95% confidence interval -27.6pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
73.8%
Graveyard
11.9%
Exile
11.9%
Hand
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
16 decks
-
2
Aerith, Last Ancient
2 decks
-
3
Sasaya, Orochi Ascendant // Sasaya's Essence
2 decks
-
4
Six
2 decks
-
5
Aesi, Tyrant of Gyre Strait
1 decks
-
6
Anikthea, Hand of Erebos
1 decks
-
7
Aveline de Grandpré
1 decks
-
8
Borborygmos Enraged
1 decks
-
9
Havi, the All-Father
1 decks
-
10
Indominus Rex, Alpha
1 decks
Card text
Winding Way
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Outlaws of Thunder Junction Commander (OTC)
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Common
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Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.