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Part of Final Fantasy
Card Preview
Windurst, Federation Center
Land — Town
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
94
Decks Running
44
In Decks
318
Decklist Inclusion
0%
Format
Card text
Windurst, Federation Center
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Constantin Marin
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
23 decks
-
2
Choco, Seeker of Paradise
3 decks
-
3
Byrke, Long Ear of the Law
2 decks
-
4
Terra, Magical Adept // Esper Terra
2 decks
-
5
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
6
Aerith, Last Ancient
1 decks
-
7
Arcades, the Strategist
1 decks
-
8
Atraxa, Praetors' Voice
1 decks
-
9
Avatar Aang // Aang, Master of Elements
1 decks
-
10
Cloud, Ex-SOLDIER
1 decks
The "good card" funnel
94 brought · 45 playersBrought to game
94
Ever drawn
26
Reached battlefield
24
Still on board at game end
22
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 34% of the time (n=23) , vs 23% when it never left the library (n=57).
Observed gap +10.5pp; 95% confidence interval -11.7pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
33%
T1
13%
T2
8%
T3
13%
T4
0%
T5
25%
T6-9
8%
T10+
Median
3.0
P25
1
· P75
7
· max
11
Cast same turn as drawn
62%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.