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Part of Outlaws of Thunder Junction
·
Artifact — Equipment
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Winged Boots
1%
Live Inclusion
Times Brought
884
Decks Running
376
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=165
2%
T1
5%
T2
13%
T3
20%
T4
14%
T5
37%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
8%
(9 / 165 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
884 brought · 358 playersBrought to game
884
Ever drawn
231
Reached battlefield
165
Still on board at game end
128
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 31% of the time (n=153) , vs 26% when it never left the library (n=539).
When players drew this card but left it in hand, they won 27% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -2.7pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
260 instances3.5%
Library
49.2%
Battlefield
21.2%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
35 decks
-
2
Vivi Ornitier
22 decks
-
3
Obeka, Splitter of Seconds
20 decks
-
4
Ezio Auditore da Firenze
19 decks
-
5
Stella Lee, Wild Card
18 decks
-
6
Captain America, First Avenger
16 decks
-
7
Galea, Kindler of Hope
16 decks
-
8
Eluge, the Shoreless Sea
13 decks
-
9
Fire Lord Azula
13 decks
-
10
Umbris, Fear Manifest
12 decks
Card text
Winged Boots
Artifact — Equipment
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip 
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.