Card Preview
Witch's Cottage
Land — Swamp
·
Throne of Eldraine (ELD)
1%
Decklist Inclusion
Times Brought
507
Decks Running
258
In Decks
1835
Decklist Inclusion
1%
Format
Card text
Witch's Cottage
Land — Swamp
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Throne of Eldraine (ELD)
·
Common
·
Illustrated by Gabor Szikszai
Final zone distribution
165 instances1.2%
Library
55.2%
Battlefield
17.6%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
2
Marrow-Gnawer
11 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
8 decks
-
4
Ayara, First of Locthwain
7 decks
-
5
Syr Konrad, the Grim
7 decks
-
6
Braids, Arisen Nightmare
6 decks
-
7
Rat King, Verminister
6 decks
-
8
Imotekh the Stormlord
5 decks
-
9
Vito, Thorn of the Dusk Rose
5 decks
-
10
Ygra, Eater of All
5 decks
The "good card" funnel
511 brought · 235 playersBrought to game
511
Ever drawn
142
Reached battlefield
105
Still on board at game end
91
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 36% of the time (n=97) , vs 21% when it never left the library (n=311).
When players drew this card but left it in hand, they won 35% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.8pp; 95% confidence interval +5.9pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
12%
T1
5%
T2
7%
T3
10%
T4
10%
T5
50%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
15
Cast same turn as drawn
38%
493 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.