collections_bookmark Part of Foundations Commander Decks
Witch's Cottage card art
Card Preview

Witch's Cottage

Land — Swamp · Throne of Eldraine (ELD)
Times Brought
707
Decks Running
358
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Witch's Cottage card

Witch's Cottage

Land — Swamp
({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Throne of Eldraine (ELD) · Common · Illustrated by Gabor Szikszai

Final zone distribution

155 instances
0.6%
Library
65.8%
Battlefield
11.0%
Graveyard
3.2%
Exile

The "good card" funnel

707 brought · 322 players
Brought to game
707
Ever drawn
139
Reached battlefield
106
Still on board at game end
102

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.5pp

Players who cast this card win 22% of the time (n=87) , vs 23% when it never left the library (n=398).

When players drew this card but left it in hand, they won 22% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.8pp; 95% confidence interval -6.5pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=106
8%
T1
6%
T2
13%
T3
17%
T4
12%
T5
34%
T6-9
9%
T10+
Median 5.0 P25 3 · P75 8 · max 16
Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.