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Part of Bloomburrow
·
Enchantment — Class
·
Adventures in the Forgotten Realms (AFR)
Live Play Data
Wizard Class
4%
Live Inclusion
Times Brought
2480
Decks Running
1061
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=554
21%
T1
11%
T2
8%
T3
11%
T4
12%
T5
30%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
22
On curve
21%
(117 / 554 cast on T1)
Cast same turn as drawn
61%
The "good card" funnel
2486 brought · 913 playersBrought to game
2486
Ever drawn
757
Reached battlefield
554
Still on board at game end
441
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 29% of the time (n=496) , vs 23% when it never left the library (n=1451).
When players drew this card but left it in hand, they won 40% (n=189).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval +1.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
842 instances3.7%
Library
52.4%
Battlefield
17.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
225 decks
-
2
Whtz, the Bibliophile
38 decks
-
3
Yusri, Fortune's Flame
35 decks
-
4
The Astonishing Ant-Man
33 decks
-
5
Vnwxt, Verbose Host
31 decks
-
6
Kwain, Itinerant Meddler
26 decks
-
7
Vivi Ornitier
26 decks
-
8
Queza, Augur of Agonies
17 decks
-
9
Mr. Foxglove
15 decks
-
10
Nekusar, the Mindrazer
13 decks
Card text
Wizard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.

: Level 2
When this Class becomes level 2, draw two cards.

: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Adventures in the Forgotten Realms (AFR)
·
Uncommon
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.