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Part of Bloomburrow
·
Enchantment — Class
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Adventures in the Forgotten Realms (AFR)
Live Play Data
Wizard Class
4%
Live Inclusion
Times Brought
1365
Decks Running
633
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=313
24%
T1
7%
T2
8%
T3
10%
T4
13%
T5
30%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
19
On curve
24%
(76 / 313 cast on T1)
Cast same turn as drawn
64%
The "good card" funnel
1371 brought · 550 playersBrought to game
1371
Ever drawn
420
Reached battlefield
313
Still on board at game end
257
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 30% of the time (n=279) , vs 23% when it never left the library (n=820).
When players drew this card but left it in hand, they won 39% (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval +0.8pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
457 instances3.9%
Library
56.2%
Battlefield
15.5%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
143 decks
-
2
The Astonishing Ant-Man
25 decks
-
3
Whtz, the Bibliophile
22 decks
-
4
Vnwxt, Verbose Host
21 decks
-
5
Yusri, Fortune's Flame
20 decks
-
6
Vivi Ornitier
17 decks
-
7
Kwain, Itinerant Meddler
14 decks
-
8
Queza, Augur of Agonies
11 decks
-
9
Namor the Sub-Mariner
8 decks
-
10
Nekusar, the Mindrazer
8 decks
Card text
Wizard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.

: Level 2
When this Class becomes level 2, draw two cards.

: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Adventures in the Forgotten Realms (AFR)
·
Uncommon
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.