collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Wizards of Thay card art
Live Play Data

Wizards of Thay

{3} {U} · Creature — Human Wizard · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
200
Decks Running
96
Median Cast Turn
6.0
Drawn → Played
50%
Format

First-cast turn

n=26
0%
T1
0%
T2
15%
T3
15%
T4
15%
T5
42%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 31% (4 / 26 cast on T4) Cast same turn as drawn 24%

The "good card" funnel

200 brought · 86 players
Brought to game
200
Ever drawn
52
Reached battlefield
26
Still on board at game end
14

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.9pp

Players who cast this card win 45% of the time (n=25) , vs 21% when it never left the library (n=125).

When players drew this card but left it in hand, they won 29% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.1pp; 95% confidence interval +3.9pp to +44.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

57 instances
7.0%
Library
24.6%
Battlefield
26.3%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
Wizards of Thay card

Wizards of Thay

{3} {U}
Creature — Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Josh Hass

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.