Wonder
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
92 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
43 decks
-
2
Sauron, the Dark Lord
17 decks
-
3
Flubs, the Fool
8 decks
-
4
Wilhelt, the Rotcleaver
8 decks
-
5
Yuriko, the Tiger's Shadow
7 decks
-
6
Runo Stromkirk // Krothuss, Lord of the Deep
6 decks
-
7
Doctor Doom, King of Latveria
5 decks
-
8
Hakbal of the Surging Soul
5 decks
-
9
Sidar Jabari of Zhalfir
5 decks
-
10
Aesi, Tyrant of Gyre Strait
3 decks
The "good card" funnel
330 brought · 170 playersOnce cast, 27% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 19% of the time (n=26) , vs 23% when it never left the library (n=173).
When players drew this card but left it in hand, they won 31% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.0pp; 95% confidence interval -13.9pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.