Wonder
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Wonder
Final zone distribution
277 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
92 decks
-
2
Sauron, the Dark Lord
42 decks
-
3
Flubs, the Fool
21 decks
-
4
Yuriko, the Tiger's Shadow
17 decks
-
5
Sidar Jabari of Zhalfir
14 decks
-
6
Muldrotha, the Gravetide
11 decks
-
7
Wilhelt, the Rotcleaver
10 decks
-
8
Choco, Seeker of Paradise
8 decks
-
9
Doctor Doom, King of Latveria
8 decks
-
10
Runo Stromkirk // Krothuss, Lord of the Deep
8 decks
The "good card" funnel
931 brought · 402 playersOnce cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=69) , vs 22% when it never left the library (n=468).
When players drew this card but left it in hand, they won 28% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -2.0pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.