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Part of Tarkir Dragonstorm
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Creature — Incarnation
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Wonder
3%
Live Inclusion
Times Brought
883
Decks Running
407
Median Cast Turn
6.0
Drawn → Played
37%
Format
First-cast turn
n=86
0%
T1
5%
T2
12%
T3
12%
T4
13%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
28%
(10 / 86 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
884 brought · 370 playersBrought to game
884
Ever drawn
231
Reached battlefield
86
Still on board at game end
11
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 32% of the time (n=79) , vs 21% when it never left the library (n=504).
When players drew this card but left it in hand, they won 32% (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +0.9pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
297 instances1.0%
Library
3.7%
Battlefield
64.3%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
88 decks
-
2
Sauron, the Dark Lord
30 decks
-
3
Flubs, the Fool
14 decks
-
4
Doctor Doom, King of Latveria
12 decks
-
5
Yuriko, the Tiger's Shadow
11 decks
-
6
Captain Howler, Sea Scourge
9 decks
-
7
Hakbal of the Surging Soul
9 decks
-
8
Sidar Jabari of Zhalfir
9 decks
-
9
Lord of the Nazgûl
8 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
Card text
Wonder
Creature — Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
Tarkir: Dragonstorm Commander (TDC)
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Uncommon
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Illustrated by Rebecca Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.