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Part of Tarkir Dragonstorm
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Creature — Incarnation
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Wonder
3%
Live Inclusion
Times Brought
1273
Decks Running
534
Median Cast Turn
6.0
Drawn → Played
41%
Format
First-cast turn
n=130
0%
T1
5%
T2
8%
T3
15%
T4
12%
T5
50%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
28%
(19 / 130 cast on T4)
Cast same turn as drawn
40%
The "good card" funnel
1274 brought · 483 playersBrought to game
1274
Ever drawn
321
Reached battlefield
130
Still on board at game end
17
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 33% of the time (n=114) , vs 21% when it never left the library (n=732).
When players drew this card but left it in hand, they won 29% (n=177).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval +3.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
413 instances1.5%
Library
4.1%
Battlefield
61.7%
Graveyard
13.8%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
114 decks
-
2
Sauron, the Dark Lord
45 decks
-
3
Flubs, the Fool
22 decks
-
4
Yuriko, the Tiger's Shadow
17 decks
-
5
Captain Howler, Sea Scourge
15 decks
-
6
Doctor Doom, King of Latveria
13 decks
-
7
Hakbal of the Surging Soul
10 decks
-
8
Shorikai, Genesis Engine
10 decks
-
9
Sidar Jabari of Zhalfir
10 decks
-
10
Glarb, Calamity's Augur
8 decks
Card text
Wonder
Creature — Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
Tarkir: Dragonstorm Commander (TDC)
·
Uncommon
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Illustrated by Rebecca Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.