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Part of The Hobbit
·
Creature — Elf Druid
·
The Hobbit (HOB)
Live Play Data
Woodland Weavemaster
0%
Live Inclusion
Times Brought
118
Decks Running
66
Median Cast Turn
2.0
Drawn → Played
67%
Format
First-cast turn
n=20
30%
T1
25%
T2
0%
T3
5%
T4
5%
T5
25%
T6-9
10%
T10+
Median
2.0
P25
1
· P75
7
· max
15
On curve
55%
(5 / 20 cast on T2)
Cast same turn as drawn
60%
The "good card" funnel
118 brought · 60 playersBrought to game
118
Ever drawn
30
Reached battlefield
20
Still on board at game end
11
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.1pp
Players who cast this card win 25% of the time (n=15) , vs 21% when it never left the library (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -18.1pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
32.4%
Battlefield
47.1%
Graveyard
17.6%
Hand
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
38 decks
-
2
Galadriel, Light of Valinor
8 decks
-
3
High Perfect Morcant
3 decks
-
4
Maralen, Fae Ascendant
2 decks
-
5
Marwyn, the Nurturer
2 decks
-
6
Thranduil, Sindarin Liege // Silvan Rally
2 decks
-
7
Thranduil the Strategist
2 decks
-
8
Voja, Jaws of the Conclave
2 decks
-
9
Beorn the Fierce
1 decks
-
10
Dionus, Elvish Archdruid
1 decks
Card text
Woodland Weavemaster
Creature — Elf Druid
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
1 / 2
The Hobbit (HOB)
·
Uncommon
·
Illustrated by Nia Kovalevski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.