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Part of The Hobbit
·
Creature — Elf Druid
·
The Hobbit (HOB)
Live Play Data
Woodland Weavemaster
0%
Live Inclusion
Times Brought
220
Decks Running
108
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=35
6%
T1
40%
T2
0%
T3
3%
T4
11%
T5
29%
T6-9
11%
T10+
Median
5
P25
2
· P75
7
· max
16
On curve
46%
(14 / 35 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
220 brought · 100 playersBrought to game
220
Ever drawn
50
Reached battlefield
35
Still on board at game end
21
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 28% of the time (n=26) , vs 23% when it never left the library (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -11.9pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
38.9%
Battlefield
40.7%
Graveyard
16.7%
Hand
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
59 decks
-
2
Galadriel, Light of Valinor
11 decks
-
3
Marwyn, the Nurturer
5 decks
-
4
High Perfect Morcant
4 decks
-
5
Lathril, Blade of the Elves
4 decks
-
6
Thranduil, Sindarin Liege // Silvan Rally
4 decks
-
7
Voja, Jaws of the Conclave
4 decks
-
8
Maralen, Fae Ascendant
3 decks
-
9
Thranduil the Strategist
3 decks
-
10
Beorn the Fierce
1 decks
Card text
Woodland Weavemaster
Creature — Elf Druid
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
1 / 2
The Hobbit (HOB)
·
Uncommon
·
Illustrated by Nia Kovalevski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.