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Woodland Weavemaster card art
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Woodland Weavemaster

{1} {G} · Creature — Elf Druid · The Hobbit (HOB)
Times Brought
145
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Woodland Weavemaster card

Woodland Weavemaster

{1} {G}
Creature — Elf Druid
Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
1 / 2
The Hobbit (HOB) · Uncommon · Illustrated by Nia Kovalevski

Final zone distribution

37 instances
2.7%
Library
48.6%
Battlefield
32.4%
Graveyard
16.2%
Hand

The "good card" funnel

149 brought · 69 players
Brought to game
149
Ever drawn
33
Reached battlefield
28
Still on board at game end
18

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 23% of the time (n=26) , vs 14% when it never left the library (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval -1.6pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
36%
T1
14%
T2
11%
T3
7%
T4
4%
T5
25%
T6-9
4%
T10+
Median 2.5 P25 1 · P75 6 · max 11
On curve 50% (4 / 28 cast on T2) Cast same turn as drawn 69%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.