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Part of Star Trek
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
World at War
1%
Live Inclusion
Times Brought
902
Decks Running
351
Median Cast Turn
6
Drawn → Played
47%
Format
First-cast turn
n=79
3%
T1
1%
T2
1%
T3
13%
T4
19%
T5
51%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
37%
(15 / 79 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
902 brought · 316 playersBrought to game
902
Ever drawn
168
Reached battlefield
79
Still on board at game end
16
≥ +11.7pp
Players who cast this card win 51% of the time (n=77) , vs 28% when it never left the library (n=631).
When players drew this card but left it in hand, they won 15% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.3pp; 95% confidence interval +11.7pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances6.0%
Library
8.7%
Battlefield
36.4%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
87 decks
-
2
Kratos, Stoic Father
37 decks
-
3
Raph & Mikey, Troublemakers
35 decks
-
4
Rootha, Mastering the Moment
23 decks
-
5
Gandalf, Party Guest
12 decks
-
6
Narset, Enlightened Master
10 decks
-
7
Etali, Primal Storm
9 decks
-
8
Smaug the Magnificent
8 decks
-
9
Atreus, Impulsive Son
6 decks
-
10
Xenagos, God of Revels
6 decks
Card text
World at War
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Evan Shipard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.