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World at War card art
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World at War

{3} {R} {R} · Sorcery · Star Trek Commander (TRC)
Times Brought
607
Decks Running
253
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
World at War card

World at War

{3} {R} {R}
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Star Trek Commander (TRC) · Rare · Illustrated by Evan Shipard

Final zone distribution

94 instances
3.2%
Library
13.8%
Battlefield
22.3%
Graveyard
11.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

607 brought · 230 players
Brought to game
607
Ever drawn
86
Reached battlefield
32
Still on board at game end
13
≥ +3.7pp

Players who cast this card win 39% of the time (n=24) , vs 26% when it never left the library (n=362).

When players drew this card but left it in hand, they won 20% (n=43).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.4pp; 95% confidence interval +3.7pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
6%
T3
13%
T4
19%
T5
50%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 7 · max 15
On curve 38% (6 / 32 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.