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Part of Final Fantasy
·
Artifact
·
Final Fantasy (FIN)
Card Preview
World Map
Times Brought
100
Decks Running
54
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
25 instances8.0%
Battlefield
76.0%
Graveyard
8.0%
Exile
8.0%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
5 decks
-
2
Duskana, the Rage Mother
3 decks
-
3
Toph, the First Metalbender
3 decks
-
4
Aragorn, the Uniter
2 decks
-
5
Child of Alara
2 decks
-
6
Eluge, the Shoreless Sea
2 decks
-
7
Tifa Lockhart
2 decks
-
8
Tony Stark // The Invincible Iron Man
2 decks
-
9
Acererak the Archlich
1 decks
-
10
Anara, Wolvid Familiar
1 decks
The "good card" funnel
100 brought · 47 playersBrought to game
100
Ever drawn
23
Reached battlefield
21
Still on board at game end
2
Once cast, 10% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.3pp
Players who cast this card win 20% of the time (n=16) , vs 22% when it never left the library (n=63).
Observed gap -1.9pp; 95% confidence interval -15.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
52%
T1
14%
T2
10%
T3
0%
T4
10%
T5
10%
T6-9
5%
T10+
Median
1
P25
1
· P75
3
· max
14
On curve
52%
(11 / 21 cast on T1)
Cast same turn as drawn
76%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.