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Part of Final Fantasy
·
Artifact
·
Final Fantasy (FIN)
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Card Preview
World Map
Times Brought
233
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
World Map
Artifact
Final Fantasy (FIN)
·
Common
·
Illustrated by Septian Fajrianto
Final zone distribution
60 instances10.0%
Battlefield
66.7%
Graveyard
5.0%
Exile
18.3%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
11 decks
-
2
Toph, the First Metalbender
5 decks
-
3
Duskana, the Rage Mother
3 decks
-
4
Emry, Lurker of the Loch
3 decks
-
5
Nissa, Leyline Tamer
3 decks
-
6
Tifa Lockhart
3 decks
-
7
Tony Stark // The Invincible Iron Man
3 decks
- 8 Ultima, Origin of Oblivion 3 decks
- 9 Ultron, Artificial Malevolence 3 decks
-
10
Vivi Ornitier
3 decks
The "good card" funnel
233 brought · 116 playersBrought to game
233
Ever drawn
56
Reached battlefield
45
Still on board at game end
6
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 26% of the time (n=32) , vs 25% when it never left the library (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -8.7pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
42%
T1
11%
T2
7%
T3
7%
T4
11%
T5
18%
T6-9
4%
T10+
Median
2
P25
1
· P75
5
· max
14
On curve
42%
(19 / 45 cast on T1)
Cast same turn as drawn
79%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.