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Part of Outlaws of Thunder Junction
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Creature — Merfolk Shaman
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
World Shaper
1%
Live Inclusion
Times Brought
543
Decks Running
274
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=86
0%
T1
1%
T2
12%
T3
16%
T4
12%
T5
49%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
29%
(14 / 86 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
543 brought · 257 playersBrought to game
543
Ever drawn
134
Reached battlefield
86
Still on board at game end
33
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 34% of the time (n=72) , vs 23% when it never left the library (n=328).
When players drew this card but left it in hand, they won 28% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -0.9pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instances2.4%
Library
20.1%
Battlefield
42.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
31 decks
-
2
Yuma, Proud Protector
24 decks
-
3
Muldrotha, the Gravetide
19 decks
-
4
Teval, the Balanced Scale
19 decks
-
5
Lord Windgrace
13 decks
-
6
The Necrobloom
13 decks
-
7
Henzie "Toolbox" Torre
12 decks
-
8
The Mycotyrant
12 decks
-
9
Baba Lysaga, Night Witch
7 decks
-
10
The Gitrog Monster
6 decks
Card text
World Shaper
Creature — Merfolk Shaman
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.