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Part of Outlaws of Thunder Junction
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Creature — Merfolk Shaman
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
World Shaper
1%
Live Inclusion
Times Brought
729
Decks Running
359
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=109
0%
T1
3%
T2
11%
T3
17%
T4
9%
T5
49%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
31%
(19 / 109 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
729 brought · 333 playersBrought to game
729
Ever drawn
180
Reached battlefield
109
Still on board at game end
38
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 32% of the time (n=93) , vs 23% when it never left the library (n=438).
When players drew this card but left it in hand, they won 25% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -0.5pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
227 instances1.8%
Library
16.7%
Battlefield
46.7%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
44 decks
-
2
Yuma, Proud Protector
30 decks
-
3
Teval, the Balanced Scale
24 decks
-
4
Muldrotha, the Gravetide
20 decks
-
5
Lord Windgrace
17 decks
-
6
The Necrobloom
16 decks
-
7
Henzie "Toolbox" Torre
13 decks
-
8
The Mycotyrant
13 decks
-
9
Baba Lysaga, Night Witch
12 decks
-
10
The Gitrog Monster
8 decks
Card text
World Shaper
Creature — Merfolk Shaman
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.