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Part of Outlaws of Thunder Junction
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Creature — Merfolk Shaman
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Outlaws of Thunder Junction Commander (OTC)
Card Preview
World Shaper
Times Brought
278
Decks Running
138
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
World Shaper
Creature — Merfolk Shaman
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Raymond Swanland
Final zone distribution
83 instances27.7%
Battlefield
42.2%
Graveyard
7.2%
Exile
21.7%
Hand
Commanders that played this card
in tracked games-
1
Muldrotha, the Gravetide
13 decks
-
2
Hearthhull, the Worldseed
11 decks
-
3
Teval, the Balanced Scale
8 decks
-
4
The Necrobloom
8 decks
-
5
Yuma, Proud Protector
8 decks
-
6
Henzie "Toolbox" Torre
6 decks
-
7
Lord Windgrace
6 decks
-
8
The Gitrog Monster
5 decks
-
9
Baba Lysaga, Night Witch
4 decks
-
10
Nethroi, Apex of Death
4 decks
The "good card" funnel
278 brought · 131 playersBrought to game
278
Ever drawn
64
Reached battlefield
48
Still on board at game end
23
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 29% of the time (n=33) , vs 22% when it never left the library (n=155).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -2.4pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
2%
T2
8%
T3
10%
T4
21%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
21%
(5 / 48 cast on T4)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.