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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Worldsoul's Rage
Times Brought
424
Decks Running
204
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Worldsoul's Rage
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Lius Lasahido
Final zone distribution
101 instances3.0%
Library
5.9%
Battlefield
43.6%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
111 decks
-
2
Szarel, Genesis Shepherd
41 decks
-
3
Tannuk, Memorial Ensign
6 decks
-
4
Korvold, Fae-Cursed King
5 decks
-
5
Flubs, the Fool
4 decks
-
6
Child of Alara
3 decks
-
7
Gishath, Sun's Avatar
3 decks
-
8
Omnath, Locus of Creation
3 decks
-
9
Omnath, Locus of Rage
2 decks
-
10
Yarus, Roar of the Old Gods
2 decks
The "good card" funnel
424 brought · 190 playersBrought to game
424
Ever drawn
86
Reached battlefield
47
Still on board at game end
6
≥ -2.9pp
Players who cast this card win 29% of the time (n=34) , vs 24% when it never left the library (n=235).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -2.9pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
0%
T2
9%
T3
6%
T4
6%
T5
57%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
16
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.