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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Live Play Data
Worldsoul's Rage
3%
Live Inclusion
Times Brought
269
Decks Running
141
Median Cast Turn
8
Drawn → Played
36%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
20%
T4
12%
T5
56%
T6-9
12%
T10+
Median
8
P25
5
· P75
9
· max
13
Cast same turn as drawn
24%
The "good card" funnel
269 brought · 132 playersBrought to game
269
Ever drawn
70
Reached battlefield
25
Still on board at game end
4
≥ -12.0pp
Players who cast this card win 31% of the time (n=21) , vs 24% when it never left the library (n=161).
When players drew this card but left it in hand, they won 31% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -12.0pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances2.5%
Library
4.9%
Battlefield
40.7%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
94 decks
-
2
Szarel, Genesis Shepherd
12 decks
-
3
Child of Alara
4 decks
-
4
Rosheen, Roaring Prophet
4 decks
-
5
Flubs, the Fool
3 decks
-
6
Omnath, Locus of Creation
3 decks
-
7
Klothys, God of Destiny
2 decks
-
8
Korvold, Fae-Cursed King
2 decks
-
9
Magus Lucea Kane
2 decks
-
10
Tannuk, Memorial Ensign
2 decks
Card text
Worldsoul's Rage
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.