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Part of Duskmourn: House of Horror
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Creature — Wurm
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Worldspine Wurm
1%
Decklist Inclusion
Times Brought
264
Decks Running
121
In Decks
828
Decklist Inclusion
1%
Format
Card text
Worldspine Wurm
Creature — Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15 / 15
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Richard Wright
Final zone distribution
89 instances16.9%
Library
42.7%
Battlefield
14.6%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Atla Palani, Nest Tender
15 decks
-
2
Raph & Mikey, Troublemakers
14 decks
-
3
Zimone, Mystery Unraveler
12 decks
-
4
Kona, Rescue Beastie
10 decks
-
5
Loot, Exuberant Explorer
4 decks
-
6
Oviya, Automech Artisan
4 decks
-
7
Baru, Wurmspeaker
3 decks
-
8
Eladamri, Korvecdal
3 decks
-
9
Hazezon, Shaper of Sand
3 decks
-
10
Jodah, Archmage Eternal
3 decks
The "good card" funnel
267 brought · 104 playersBrought to game
267
Ever drawn
85
Reached battlefield
62
Still on board at game end
38
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.2pp
Players who cast this card win 49% of the time (n=58) , vs 25% when it never left the library (n=149).
When players drew this card but left it in hand, they won 12% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.9pp; 95% confidence interval +10.2pp to +37.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
2%
T3
6%
T4
18%
T5
63%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
95%
(2 / 62 cast on T11)
Cast same turn as drawn
52%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.