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Part of Duskmourn: House of Horror
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Creature — Wurm
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Worldspine Wurm
1%
Live Inclusion
Times Brought
548
Decks Running
253
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=126
1%
T1
0%
T2
4%
T3
7%
T4
17%
T5
61%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
96%
(2 / 126 cast on T11)
Cast same turn as drawn
42%
The "good card" funnel
551 brought · 224 playersBrought to game
551
Ever drawn
167
Reached battlefield
126
Still on board at game end
73
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.5pp
Players who cast this card win 47% of the time (n=116) , vs 28% when it never left the library (n=320).
When players drew this card but left it in hand, they won 14% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.2pp; 95% confidence interval +9.5pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances19.8%
Library
41.2%
Battlefield
13.0%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Atla Palani, Nest Tender
33 decks
-
2
Raph & Mikey, Troublemakers
29 decks
-
3
Zimone, Mystery Unraveler
29 decks
-
4
Kona, Rescue Beastie
18 decks
-
5
Oviya, Automech Artisan
11 decks
-
6
Baru, Wurmspeaker
9 decks
-
7
Loot, Exuberant Explorer
6 decks
-
8
Vorinclex // The Grand Evolution
6 decks
-
9
Eddie Brock // Venom, Lethal Protector
5 decks
-
10
Eladamri, Korvecdal
5 decks
Card text
Worldspine Wurm
Creature — Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15 / 15
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Richard Wright
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.