Live Play Data
Wound Reflection
2%
Live Inclusion
Times Brought
1027
Decks Running
478
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=114
0%
T1
0%
T2
2%
T3
5%
T4
9%
T5
59%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
15
On curve
37%
(24 / 114 cast on T6)
Cast same turn as drawn
32%
The "good card" funnel
1027 brought · 427 playersBrought to game
1027
Ever drawn
220
Reached battlefield
114
Still on board at game end
89
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.5pp
Players who cast this card win 37% of the time (n=105) , vs 20% when it never left the library (n=697).
When players drew this card but left it in hand, they won 19% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +7.5pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
245 instances2.0%
Library
36.3%
Battlefield
19.2%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Davros, Dalek Creator
32 decks
-
2
The Lord of Pain
28 decks
-
3
Yurlok of Scorch Thrash
26 decks
-
4
Valgavoth, Harrower of Souls
22 decks
-
5
Olinda the Oblivious
17 decks
-
6
Y'shtola, Night's Blessed
15 decks
-
7
Dark Leo & Shredder
14 decks
-
8
Astarion, the Decadent
13 decks
-
9
Betor, Kin to All
13 decks
-
10
Liesa, Shroud of Dusk
13 decks
Card text
Wound Reflection
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Double Masters (2XM)
·
Rare
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.