Wound Reflection
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Wound Reflection
Final zone distribution
130 instancesCommanders that played this card
in tracked games-
1
Davros, Dalek Creator
29 decks
-
2
Aphelia, Viper Whisperer
14 decks
-
3
Mogis, God of Slaughter
11 decks
-
4
Valgavoth, Harrower of Souls
11 decks
-
5
Sheoldred, the Apocalypse
10 decks
-
6
Yurlok of Scorch Thrash
10 decks
-
7
Betor, Kin to All
9 decks
-
8
The Lord of Pain
9 decks
-
9
Deadpool, Trading Card
8 decks
-
10
Nekusar, the Mindrazer
6 decks
The "good card" funnel
667 brought · 250 playersOnce cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=39) , vs 26% when it never left the library (n=322).
When players drew this card but left it in hand, they won 23% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -3.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.