Wound Reflection card art
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Wound Reflection

{5} {B} · Enchantment · Double Masters (2XM)
Times Brought
667
Decks Running
271
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wound Reflection card

Wound Reflection

{5} {B}
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Double Masters (2XM) · Rare · Illustrated by Chris Seaman

Final zone distribution

130 instances
3.1%
Library
41.5%
Battlefield
13.8%
Graveyard
1.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

667 brought · 250 players
Brought to game
667
Ever drawn
116
Reached battlefield
61
Still on board at game end
54

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 31% of the time (n=39) , vs 26% when it never left the library (n=322).

When players drew this card but left it in hand, they won 23% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -3.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=61
0%
T1
0%
T2
2%
T3
2%
T4
11%
T5
57%
T6-9
28%
T10+
Median 8 P25 6 · P75 10 · max 15
On curve 33% (11 / 61 cast on T6) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.