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Part of March of the Machine
·
Sorcery
·
March of the Machine (MOM)
Live Play Data
Wrenn's Resolve
1%
Live Inclusion
Times Brought
548
Decks Running
278
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=91
3%
T1
5%
T2
10%
T3
11%
T4
18%
T5
44%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
9%
(5 / 91 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
548 brought · 262 playersBrought to game
548
Ever drawn
135
Reached battlefield
91
Still on board at game end
5
≥ +0.8pp
Players who cast this card win 34% of the time (n=81) , vs 23% when it never left the library (n=332).
When players drew this card but left it in hand, they won 23% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +0.8pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
153 instances4.6%
Library
3.3%
Battlefield
56.2%
Graveyard
17.0%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
19 decks
-
2
Prosper, Tome-Bound
18 decks
-
3
Faldorn, Dread Wolf Herald
12 decks
-
4
Fire Lord Zuko
10 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
9 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
9 decks
-
7
Rocco, Street Chef
8 decks
-
8
Krenko, Mob Boss
7 decks
-
9
Longshot, Rebel Bowman
7 decks
-
10
Gwen Stacy // Ghost-Spider
6 decks
Card text
Wrenn's Resolve
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
March of the Machine (MOM)
·
Common
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.