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Part of Final Fantasy
·
Legendary Creature — Cat Druid
·
Final Fantasy (FIN)
Card Preview
Y'shtola Rhul
1%
Decklist Inclusion
Times Brought
223
Decks Running
118
In Decks
685
Decklist Inclusion
1%
Format
Card text
Y'shtola Rhul
Legendary Creature — Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
3 / 5
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Immanuela Crovius
Final zone distribution
69 instances1.4%
Library
36.2%
Battlefield
18.8%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Dr. Eggman
19 decks
-
2
Hope Estheim
15 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
4
Y'shtola, Night's Blessed
9 decks
-
5
Niko, Light of Hope
4 decks
-
6
Y'shtola Rhul
4 decks
-
7
Garland, Royal Kidnapper
3 decks
-
8
Gyruda, Doom of Depths
3 decks
-
9
Omega, Heartless Evolution
3 decks
-
10
Zagorka, Mother of Sanctum
3 decks
The "good card" funnel
223 brought · 105 playersBrought to game
223
Ever drawn
53
Reached battlefield
29
Still on board at game end
25
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 49% of the time (n=27) , vs 29% when it never left the library (n=136).
When players drew this card but left it in hand, they won 31% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.4pp; 95% confidence interval +0.5pp to +38.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
0%
T4
7%
T5
72%
T6-9
17%
T10+
Median
7
P25
7
· P75
8
· max
14
On curve
24%
(4 / 29 cast on T6)
Cast same turn as drawn
33%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.