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Part of Lorwyn Eclipsed
·
Legendary Creature — Elemental Horror
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Yarok, the Desecrated
6%
Live Inclusion
Times Brought
528
Decks Running
258
Median Cast Turn
5.5
Drawn → Played
67%
Format
First-cast turn
n=172
0%
T1
1%
T2
9%
T3
22%
T4
19%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
7
· max
15
On curve
50%
(32 / 172 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
528 brought · 233 playersBrought to game
528
Ever drawn
144
Reached battlefield
97
Still on board at game end
47
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.3pp
Players who cast this card win 41% of the time (n=87) , vs 21% when it never left the library (n=304).
When players drew this card but left it in hand, they won 34% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +10.3pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances4.7%
Library
27.8%
Battlefield
32.5%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
153 decks
-
2
Homer, the Hermit
30 decks
-
3
Omnath, Locus of All
9 decks
-
4
Indominus Rex, Alpha
8 decks
-
5
Mass of Mysteries
7 decks
-
6
Atraxa, Grand Unifier
6 decks
-
7
Glarb, Calamity's Augur
6 decks
-
8
Horde of Notions
5 decks
-
9
Sin, Spira's Punishment
5 decks
-
10
Reaper King
4 decks
Card text
Yarok, the Desecrated
Legendary Creature — Elemental Horror
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 5
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.