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Zodiark, Umbral God card art
Live Play Data

Zodiark, Umbral God

{B} {B} {B} {B} {B} · Legendary Creature — God · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
251
Decks Running
108
Median Cast Turn
7
Drawn → Played
67%
Format

First-cast turn

n=49
2%
T1
2%
T2
0%
T3
10%
T4
6%
T5
55%
T6-9
24%
T10+
Median 7 P25 6 · P75 9 · max 13
On curve 20% (3 / 49 cast on T5) Cast same turn as drawn 24%

The "good card" funnel

251 brought · 97 players
Brought to game
251
Ever drawn
61
Reached battlefield
41
Still on board at game end
30

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 39% of the time (n=37) , vs 33% when it never left the library (n=146).

When players drew this card but left it in hand, they won 20% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.7pp; 95% confidence interval -9.8pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

75 instances
4.0%
Library
40.0%
Battlefield
17.3%
Graveyard
17.3%
Exile
Card text
Zodiark, Umbral God card

Zodiark, Umbral God

{B} {B} {B} {B} {B}
Legendary Creature — God
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5 / 5
Final Fantasy (FIN) · Rare · Illustrated by AKAGI

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.