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Zodiark, Umbral God card art
Live Play Data

Zodiark, Umbral God

{B} {B} {B} {B} {B} · Legendary Creature — God · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
360
Decks Running
161
Median Cast Turn
7.0
Drawn → Played
62%
Format

First-cast turn

n=64
2%
T1
2%
T2
0%
T3
11%
T4
6%
T5
58%
T6-9
22%
T10+
Median 7.0 P25 6 · P75 9 · max 13
On curve 20% (4 / 64 cast on T5) Cast same turn as drawn 28%

The "good card" funnel

360 brought · 148 players
Brought to game
360
Ever drawn
85
Reached battlefield
53
Still on board at game end
37

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 37% of the time (n=49) , vs 33% when it never left the library (n=212).

When players drew this card but left it in hand, they won 22% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -9.9pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

101 instances
3.0%
Library
36.6%
Battlefield
18.8%
Graveyard
13.9%
Exile
Card text
Zodiark, Umbral God card

Zodiark, Umbral God

{B} {B} {B} {B} {B}
Legendary Creature — God
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5 / 5
Final Fantasy (FIN) · Rare · Illustrated by AKAGI

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.