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Zodiark, Umbral God card art
Live Play Data

Zodiark, Umbral God

{B} {B} {B} {B} {B} · Legendary Creature — God · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
487
Decks Running
208
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=83
1%
T1
1%
T2
0%
T3
10%
T4
7%
T5
57%
T6-9
24%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 19% (6 / 83 cast on T5) Cast same turn as drawn 30%

The "good card" funnel

487 brought · 189 players
Brought to game
487
Ever drawn
112
Reached battlefield
71
Still on board at game end
46

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 34% of the time (n=65) , vs 31% when it never left the library (n=295).

When players drew this card but left it in hand, they won 26% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -9.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

132 instances
2.3%
Library
34.8%
Battlefield
22.7%
Graveyard
14.4%
Exile
Card text
Zodiark, Umbral God card

Zodiark, Umbral God

{B} {B} {B} {B} {B}
Legendary Creature — God
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5 / 5
Final Fantasy (FIN) · Rare · Illustrated by AKAGI

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.