collections_bookmark
Part of Final Fantasy
·
Legendary Creature — God
·
Final Fantasy (FIN)
Card Preview
Zodiark, Umbral God
0%
Decklist Inclusion
Times Brought
132
Decks Running
58
In Decks
430
Decklist Inclusion
0%
Format
Card text
Zodiark, Umbral God
Legendary Creature — God
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5 / 5
Final Fantasy (FIN)
·
Rare
·
Illustrated by AKAGI
Final zone distribution
37 instances5.4%
Library
45.9%
Battlefield
16.2%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
2
Baron Helmut Zemo
9 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
4
Vincent Valentine // Galian Beast
4 decks
-
5
Drana and Linvala
3 decks
-
6
Shadowheart, Dark Justiciar
2 decks
-
7
Shadow the Hedgehog
2 decks
-
8
Zodiark, Umbral God
2 decks
-
9
Ardyn, the Usurper
1 decks
-
10
Braids, Cabal Minion
1 decks
The "good card" funnel
132 brought · 51 playersBrought to game
132
Ever drawn
28
Reached battlefield
21
Still on board at game end
17
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.1pp
Players who cast this card win 40% of the time (n=17) , vs 31% when it never left the library (n=77).
Observed gap +8.2pp; 95% confidence interval -17.1pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
5%
T2
0%
T3
5%
T4
10%
T5
52%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
24%
(2 / 21 cast on T5)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.