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Zodiark, Umbral God card art
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Zodiark, Umbral God

{B} {B} {B} {B} {B} · Legendary Creature — God · Final Fantasy (FIN)
Times Brought
191
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Zodiark, Umbral God card

Zodiark, Umbral God

{B} {B} {B} {B} {B}
Legendary Creature — God
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5 / 5
Final Fantasy (FIN) · Rare · Illustrated by AKAGI

Final zone distribution

48 instances
2.1%
Library
31.3%
Battlefield
20.8%
Graveyard
18.8%
Exile

The "good card" funnel

191 brought · 84 players
Brought to game
191
Ever drawn
40
Reached battlefield
27
Still on board at game end
15

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 28% of the time (n=22) , vs 27% when it never left the library (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -9.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
3%
T2
0%
T3
14%
T4
20%
T5
54%
T6-9
9%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 37% (7 / 35 cast on T5)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.