All archetypes

+1/+1 counters commanders

Grow your team a counter at a time, then proliferate.

1,223 commanders, best match first
  1. 44 decks from 42 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 2% and Lifegain top 16%

    Top 2% for +1/+1 counters

    +20.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 34 games.
  2. 56 decks from 54 players. Mostly Elf creatures.

    Strongest: +1/+1 counters top 2% and Fight for the board top 4%

    Top 2% for +1/+1 counters

    +20.2 cards per deck against the average deck in its colors, plus the commander card itself

  3. 202 decks from 193 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 2% and Enchantress top 11%

    Top 2% for +1/+1 counters

    +20.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 90 games.
  4. 134 decks from 131 players. Mostly Goblin creatures.

    Strongest: +1/+1 counters top 2% and Voltron top 3%

    Top 2% for +1/+1 counters

    +20.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 38 games.
  5. 214 decks from 203 players. Mostly Tyranid creatures.

    Strongest: +1/+1 counters top 2% and Tribal top 13%

    Top 2% for +1/+1 counters

    +19.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 69 games.
  6. 21 decks from 21 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 2% and Aristocrats top 10%

    Top 2% for +1/+1 counters

    +19.3 cards per deck against the average deck in its colors, plus the commander card itself

  7. 616 decks from 566 players. Mostly Wizard creatures.

    Strongest: +1/+1 counters top 2% and Fight for the board top 6%

    Top 2% for +1/+1 counters

    +19.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 274 games.
  8. 64 decks from 64 players. Mostly Human creatures.

    Strongest: Group hug top 2% and +1/+1 counters top 2%

    Top 2% for +1/+1 counters

    +19.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 47 games.
  9. 44 decks from 42 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 2% and Stax and control top 13%

    Top 2% for +1/+1 counters

    +19.1 cards per deck against the average deck in its colors, plus the commander card itself

  10. 47 decks from 47 players. Mostly Mutant creatures.

    Strongest: +1/+1 counters top 2% and Fight for the board top 4%

    Top 2% for +1/+1 counters

    +19.1 cards per deck against the average deck in its colors, plus the commander card itself

  11. 307 decks from 281 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 2% and Lifegain top 7%

    Top 2% for +1/+1 counters

    +19.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 71 games.
  12. 56 decks from 55 players. Mostly Wizard creatures.

    Strongest: +1/+1 counters top 3% and Fight for the board top 16%

    Top 3% for +1/+1 counters

    +18.9 cards per deck against the average deck in its colors, plus the commander card itself

  13. 78 decks from 67 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 3% and Enchantress top 15%

    Top 3% for +1/+1 counters

    +22.6 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.11 Average 0.07, from 49 games.
  14. 27 decks from 27 players. Mostly Mutant creatures.

    Strongest: +1/+1 counters top 3% and Fight for the board top 4%

    Top 3% for +1/+1 counters

    +18.4 cards per deck against the average deck in its colors, plus the commander card itself

  15. 83 decks from 81 players. Mostly Mutant creatures.

    Strongest: +1/+1 counters top 3% and Aristocrats top 11%

    Top 3% for +1/+1 counters

    +17.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 35 games.
  16. 48 decks from 47 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 3% and Aristocrats top 7%

    Top 3% for +1/+1 counters

    +17.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 42 games.
  17. 20 decks from 20 players. Mostly Artificer creatures.

    Strongest: +1/+1 counters top 3% and Artifacts top 4%

    Top 3% for +1/+1 counters

    +17.5 cards per deck against the average deck in its colors, plus the commander card itself

  18. 30 decks from 27 players. Mostly Phyrexian creatures.

    Strongest: +1/+1 counters top 3% and Fight for the board top 8%

    Top 3% for +1/+1 counters

    +17.0 cards per deck against the average deck in its colors, plus the commander card itself

  19. 358 decks from 339 players. Mostly Construct creatures.

    Strongest: +1/+1 counters top 3% and Artifacts top 4%

    Top 3% for +1/+1 counters

    +17.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 161 games.
  20. 32 decks from 31 players. Mostly Wizard creatures.

    Strongest: +1/+1 counters top 3% and Spellslinger top 10%

    Top 3% for +1/+1 counters

    +17.0 cards per deck against the average deck in its colors, plus the commander card itself