All archetypes

I want to play Lifegain

1,516 commanders, best match first
  1. 25 decks from 23 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Enchantress top 2%

    Top 1% for Lifegain

    +7.2 cards per deck against the average deck in its colors, plus the commander card itself

  2. 21 decks from 19 players. Mostly Halfling creatures.

    Strongest: Lifegain top 1% and Mill top 19%

    Top 1% for Lifegain

    +7.2 cards per deck against the average deck in its colors, plus the commander card itself

  3. 35 decks from 35 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Tribal top 4%

    Top 1% for Lifegain

    +7.1 cards per deck against the average deck in its colors, plus the commander card itself

  4. 172 decks from 158 players. Mostly Vampire creatures.

    Strongest: Group slug top 1% and Lifegain top 2%

    Top 2% for Lifegain

    +6.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 73 games.
  5. 22 decks from 18 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 13%

    Top 2% for Lifegain

    +10.3 cards per deck against the average deck in its colors

  6. 106 decks from 104 players. Mostly Bat creatures.

    Strongest: Lifegain top 2% and Group slug top 10%

    Top 2% for Lifegain

    +10.2 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 50 games.
  7. 882 decks from 831 players. Mostly Halfling creatures.

    Strongest: Lifegain top 2% and Tokens top 8%

    Top 2% for Lifegain

    +5.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 408 games.
  8. 848 decks from 754 players. Mostly Cleric creatures.

    Strongest: Lifegain top 2% and Tokens top 3%

    Top 2% for Lifegain

    +9.8 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 724 games.
  9. 412 decks from 387 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 5%

    Top 2% for Lifegain

    +5.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 288 games.
  10. 27 decks from 27 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 2%

    Top 2% for Lifegain

    +5.5 cards per deck against the average deck in its colors, plus the commander card itself

  11. 419 decks from 403 players. Mostly Insect creatures.

    Strongest: Lifegain top 2% and +1/+1 counters top 12%

    Top 2% for Lifegain

    +5.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 265 games.
  12. 39 decks from 38 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 4%

    Top 2% for Lifegain

    +5.3 cards per deck against the average deck in its colors, plus the commander card itself

  13. 108 decks from 102 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 6%

    Top 2% for Lifegain

    +4.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 42 games.
  14. 58 decks from 54 players. Mostly Halfling creatures.

    Strongest: Lifegain top 2% and Stax and control top 6%

    Top 2% for Lifegain

    +4.5 cards per deck against the average deck in its colors, plus the commander card itself

  15. 147 decks from 139 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Enchantress top 2%

    Top 2% for Lifegain

    +4.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 70 games.
  16. 65 decks from 59 players. Mostly Angel creatures.

    Strongest: Lifegain top 2% and Politics top 9%

    Top 2% for Lifegain

    +8.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.07 Average 0.07, from 33 games.
  17. 25 decks from 23 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Aristocrats top 15%

    Top 2% for Lifegain

    +3.8 cards per deck against the average deck in its colors, plus the commander card itself

  18. 34 decks from 33 players. Mostly Monk creatures.

    Strongest: Lifegain top 2% and Spellslinger top 10%

    Top 2% for Lifegain

    +3.5 cards per deck against the average deck in its colors, plus the commander card itself

  19. 25 decks from 23 players. Mostly Cat creatures.

    Strongest: Lifegain top 3% and +1/+1 counters top 5%

    Top 3% for Lifegain

    +3.1 cards per deck against the average deck in its colors, plus the commander card itself

  20. 22 decks from 21 players. Mostly Human creatures.

    Strongest: Lifegain top 3% and Aristocrats top 8%

    Top 3% for Lifegain

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself