I want to play Lifegain
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25 decks from 23 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Enchantress top 2%
Top 1% for Lifegain+7.2 cards per deck against the average deck in its colors, plus the commander card itself
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21 decks from 19 players. Mostly Halfling creatures.
Strongest: Lifegain top 1% and Mill top 19%
Top 1% for Lifegain+7.2 cards per deck against the average deck in its colors, plus the commander card itself
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35 decks from 35 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Tribal top 4%
Top 1% for Lifegain+7.1 cards per deck against the average deck in its colors, plus the commander card itself
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172 decks from 158 players. Mostly Vampire creatures.
Strongest: Group slug top 1% and Lifegain top 2%
Top 2% for Lifegain+6.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 73 games. -
22 decks from 18 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 13%
Top 2% for Lifegain+10.3 cards per deck against the average deck in its colors
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106 decks from 104 players. Mostly Bat creatures.
Strongest: Lifegain top 2% and Group slug top 10%
Top 2% for Lifegain+10.2 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 50 games. -
882 decks from 831 players. Mostly Halfling creatures.
Strongest: Lifegain top 2% and Tokens top 8%
Top 2% for Lifegain+5.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 408 games. -
848 decks from 754 players. Mostly Cleric creatures.
Strongest: Lifegain top 2% and Tokens top 3%
Top 2% for Lifegain+9.8 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 724 games. -
412 decks from 387 players. Mostly Human creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 5%
Top 2% for Lifegain+5.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 288 games. -
27 decks from 27 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 2%
Top 2% for Lifegain+5.5 cards per deck against the average deck in its colors, plus the commander card itself
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419 decks from 403 players. Mostly Insect creatures.
Strongest: Lifegain top 2% and +1/+1 counters top 12%
Top 2% for Lifegain+5.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 265 games. -
39 decks from 38 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 4%
Top 2% for Lifegain+5.3 cards per deck against the average deck in its colors, plus the commander card itself
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108 decks from 102 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 6%
Top 2% for Lifegain+4.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 42 games. -
58 decks from 54 players. Mostly Halfling creatures.
Strongest: Lifegain top 2% and Stax and control top 6%
Top 2% for Lifegain+4.5 cards per deck against the average deck in its colors, plus the commander card itself
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147 decks from 139 players. Mostly Human creatures.
Strongest: Lifegain top 2% and Enchantress top 2%
Top 2% for Lifegain+4.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 70 games. -
65 decks from 59 players. Mostly Angel creatures.
Strongest: Lifegain top 2% and Politics top 9%
Top 2% for Lifegain+8.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.07 Average 0.07, from 33 games. -
25 decks from 23 players. Mostly Human creatures.
Strongest: Lifegain top 2% and Aristocrats top 15%
Top 2% for Lifegain+3.8 cards per deck against the average deck in its colors, plus the commander card itself
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34 decks from 33 players. Mostly Monk creatures.
Strongest: Lifegain top 2% and Spellslinger top 10%
Top 2% for Lifegain+3.5 cards per deck against the average deck in its colors, plus the commander card itself
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25 decks from 23 players. Mostly Cat creatures.
Strongest: Lifegain top 3% and +1/+1 counters top 5%
Top 3% for Lifegain+3.1 cards per deck against the average deck in its colors, plus the commander card itself
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22 decks from 21 players. Mostly Human creatures.
Strongest: Lifegain top 3% and Aristocrats top 8%
Top 3% for Lifegain+2.8 cards per deck against the average deck in its colors, plus the commander card itself