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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Aberrant Return
1%
Live Inclusion
Times Brought
317
Decks Running
166
Median Cast Turn
9.0
Drawn → Played
49%
Format
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
61%
T6-9
39%
T10+
Median
9.0
P25
7
· P75
10
· max
17
On curve
14%
(5 / 36 cast on T6)
Cast same turn as drawn
17%
The "good card" funnel
317 brought · 148 playersBrought to game
317
Ever drawn
73
Reached battlefield
36
Still on board at game end
3
≥ -9.4pp
Players who cast this card win 20% of the time (n=34) , vs 15% when it never left the library (n=203).
When players drew this card but left it in hand, they won 18% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -9.4pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances2.4%
Library
3.6%
Battlefield
48.8%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
97 decks
-
2
The Reaper, King No More
14 decks
-
3
Garland, Royal Kidnapper
12 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
5
The Great Goblin
5 decks
-
6
Zurgo Helmsmasher
4 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
3 decks
-
8
Hapatra, Vizier of Poisons
3 decks
-
9
Codie, Vociferous Codex
2 decks
-
10
Eddie Brock // Venom, Lethal Protector
2 decks
Card text
Aberrant Return
Sorcery
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.