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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Aberrant Return
1%
Live Inclusion
Times Brought
538
Decks Running
248
Median Cast Turn
9
Drawn → Played
49%
Format
First-cast turn
n=61
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
56%
T6-9
39%
T10+
Median
9
P25
7
· P75
10
· max
18
On curve
16%
(7 / 61 cast on T6)
Cast same turn as drawn
21%
The "good card" funnel
538 brought · 229 playersBrought to game
538
Ever drawn
124
Reached battlefield
61
Still on board at game end
3
≥ -6.3pp
Players who cast this card win 21% of the time (n=56) , vs 16% when it never left the library (n=340).
When players drew this card but left it in hand, they won 18% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -6.3pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances1.4%
Library
2.1%
Battlefield
49.7%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
151 decks
-
2
Garland, Royal Kidnapper
18 decks
-
3
The Reaper, King No More
16 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
5
The Great Goblin
6 decks
-
6
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
5 decks
-
7
Hapatra, Vizier of Poisons
4 decks
-
8
Zurgo Helmsmasher
4 decks
-
9
Homer, the Hermit
3 decks
-
10
Codie, Vociferous Codex
2 decks
Card text
Aberrant Return
Sorcery
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.