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Part of Marvel Super Heroes
·
Legendary Creature — Gamma Berserker Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Abomination, World Ravager
1%
Live Inclusion
Times Brought
201
Decks Running
106
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=27
0%
T1
4%
T2
0%
T3
11%
T4
22%
T5
48%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
24
On curve
78%
(4 / 27 cast on T8)
Cast same turn as drawn
21%
The "good card" funnel
201 brought · 104 playersBrought to game
201
Ever drawn
45
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 27% of the time (n=25) , vs 19% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval -9.2pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances5.7%
Library
28.3%
Battlefield
30.2%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
94 decks
-
2
Bruce Banner // The Incredible Hulk
3 decks
-
3
Loki, the Deceiver
3 decks
-
4
Raph & Mikey, Troublemakers
2 decks
-
5
Amber Gristle O'Maul
1 decks
-
6
Asmoranomardicadaistinaculdacar
1 decks
-
7
Captain Howler, Sea Scourge
1 decks
-
8
Norman Osborn // Green Goblin
1 decks
-
9
Perrie, the Pulverizer
1 decks
Card text
Abomination, World Ravager
Legendary Creature — Gamma Berserker Villain
Menace, trample
Mayhem 
(You may cast this card from your graveyard for 
if you discarded it this turn. Timing rules still apply.)
10 / 10
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.