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Abomination, World Ravager card art
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Abomination, World Ravager

{7} {R} · Legendary Creature — Gamma Berserker Villain · Marvel Super Heroes Commander (MSC)
Times Brought
501
Decks Running
245
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Abomination, World Ravager card

Abomination, World Ravager

{7} {R}
Legendary Creature — Gamma Berserker Villain
Menace, trample Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
10 / 10
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Pavel Kolomeyets

Final zone distribution

112 instances
0.9%
Library
27.7%
Battlefield
30.4%
Graveyard
5.4%
Exile

The "good card" funnel

501 brought · 237 players
Brought to game
501
Ever drawn
111
Reached battlefield
52
Still on board at game end
31

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 33% of the time (n=38) , vs 25% when it never left the library (n=261).

When players drew this card but left it in hand, they won 19% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.4pp; 95% confidence interval +0.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
2%
T1
4%
T2
0%
T3
12%
T4
10%
T5
67%
T6-9
6%
T10+
Median 7.0 P25 5 · P75 8 · max 11
On curve 87% (9 / 52 cast on T8) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.