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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Card Preview
Abundance
1%
Decklist Inclusion
Times Brought
252
Decks Running
140
In Decks
1148
Decklist Inclusion
1%
Format
Card text
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Commander Masters (CMM)
·
Rare
·
Illustrated by Rebecca Guay
Final zone distribution
69 instances1.4%
Library
47.8%
Battlefield
15.9%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Swarmlord
27 decks
-
2
Flubs, the Fool
15 decks
-
3
Bello, Bard of the Brambles
6 decks
-
4
Anikthea, Hand of Erebos
5 decks
-
5
Tifa Lockhart
5 decks
-
6
Aesi, Tyrant of Gyre Strait
4 decks
-
7
Arahbo, Roar of the World
4 decks
-
8
Magus Lucea Kane
4 decks
-
9
Azusa, Lost but Seeking
3 decks
-
10
Sin, Spira's Punishment
3 decks
The "good card" funnel
252 brought · 131 playersBrought to game
252
Ever drawn
65
Reached battlefield
35
Still on board at game end
33
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 25% of the time (n=31) , vs 25% when it never left the library (n=157).
When players drew this card but left it in hand, they won 22% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -16.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
0%
T2
6%
T3
17%
T4
14%
T5
49%
T6-9
14%
T10+
Median
6
P25
5
· P75
7
· max
17
On curve
23%
(6 / 35 cast on T4)
Cast same turn as drawn
39%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.