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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Card Preview
Abundance
1%
Decklist Inclusion
Times Brought
194
Decks Running
104
In Decks
864
Decklist Inclusion
1%
Format
Final zone distribution
52 instances1.9%
Library
50.0%
Battlefield
11.5%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Swarmlord
16 decks
-
2
Flubs, the Fool
10 decks
-
3
Anikthea, Hand of Erebos
4 decks
-
4
Bello, Bard of the Brambles
4 decks
-
5
Aesi, Tyrant of Gyre Strait
3 decks
-
6
Arahbo, Roar of the World
3 decks
-
7
Azusa, Lost but Seeking
3 decks
-
8
Magus Lucea Kane
3 decks
-
9
Sin, Spira's Punishment
3 decks
-
10
Tifa Lockhart
3 decks
The "good card" funnel
194 brought · 98 playersBrought to game
194
Ever drawn
48
Reached battlefield
28
Still on board at game end
26
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.0pp
Players who cast this card win 23% of the time (n=27) , vs 26% when it never left the library (n=128).
When players drew this card but left it in hand, they won 28% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.5pp; 95% confidence interval -21.0pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
7%
T3
18%
T4
11%
T5
61%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
7
· max
17
On curve
25%
(5 / 28 cast on T4)
Cast same turn as drawn
42%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.