Adaptive Omnitool
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Adaptive Omnitool
Final zone distribution
131 instancesCommanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
35 decks
-
2
Cloud, Ex-SOLDIER
21 decks
-
3
Ekthi, Contaminator Priest
15 decks
-
4
Saheeli, Radiant Creator
13 decks
- 5 Ultron, Artificial Malevolence 13 decks
-
6
T'Challa, the Black Panther
12 decks
-
7
Cloud, Midgar Mercenary
11 decks
-
8
Mendicant Core, Guidelight
11 decks
-
9
Captain America, First Avenger
10 decks
-
10
Pia Nalaar, Chief Mechanic
4 decks
The "good card" funnel
570 brought · 251 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=85) , vs 23% when it never left the library (n=328).
When players drew this card but left it in hand, they won 18% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -2.3pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.