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Part of Final Fantasy
·
Legendary Creature — Human Cleric Druid
·
Final Fantasy Commander (FIC)
Live Play Data
Aerith, Last Ancient
3%
Live Inclusion
Times Brought
235
Decks Running
105
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=38
0%
T1
3%
T2
11%
T3
11%
T4
8%
T5
47%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
24%
(4 / 38 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
235 brought · 100 playersBrought to game
235
Ever drawn
58
Reached battlefield
38
Still on board at game end
20
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.2pp
Players who cast this card win 12% of the time (n=35) , vs 17% when it never left the library (n=139).
When players drew this card but left it in hand, they won 28% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.3pp; 95% confidence interval -17.2pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances1.5%
Library
30.3%
Battlefield
31.8%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
81 decks
-
2
Betor, Ancestor's Voice
3 decks
-
3
Tifa, Martial Artist
3 decks
-
4
Jodah, the Unifier
2 decks
-
5
Lathiel, the Bounteous Dawn
2 decks
-
6
Serah Farron // Crystallized Serah
2 decks
-
7
Yuna, Hope of Spira
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Choco, Seeker of Paradise
1 decks
-
10
Kamahl, Heart of Krosa
1 decks
Card text
Aerith, Last Ancient
Legendary Creature — Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
3 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.