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Part of Final Fantasy
·
Legendary Creature — Human Cleric Druid
·
Final Fantasy Commander (FIC)
Card Preview
Aerith, Last Ancient
1%
Decklist Inclusion
Times Brought
235
Decks Running
105
In Decks
680
Decklist Inclusion
1%
Format
Card text
Aerith, Last Ancient
Legendary Creature — Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
3 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Marta Nael
Final zone distribution
66 instances1.5%
Library
30.3%
Battlefield
31.8%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
81 decks
-
2
Betor, Ancestor's Voice
3 decks
-
3
Tifa, Martial Artist
3 decks
-
4
Jodah, the Unifier
2 decks
-
5
Lathiel, the Bounteous Dawn
2 decks
-
6
Serah Farron // Crystallized Serah
2 decks
-
7
Yuna, Hope of Spira
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Choco, Seeker of Paradise
1 decks
-
10
Kamahl, Heart of Krosa
1 decks
The "good card" funnel
235 brought · 100 playersBrought to game
235
Ever drawn
58
Reached battlefield
38
Still on board at game end
20
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.2pp
Players who cast this card win 12% of the time (n=35) , vs 17% when it never left the library (n=139).
When players drew this card but left it in hand, they won 28% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.3pp; 95% confidence interval -17.2pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
3%
T2
11%
T3
11%
T4
8%
T5
47%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
24%
(4 / 38 cast on T4)
Cast same turn as drawn
28%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.