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Part of Foundations Commander Decks
·
Artifact
·
Jumpstart (JMP)
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
Live Play Data
Aether Spellbomb
1%
Live Inclusion
Times Brought
289
Decks Running
160
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=58
10%
T1
9%
T2
9%
T3
17%
T4
10%
T5
33%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
8
· max
14
On curve
10%
(6 / 58 cast on T1)
Cast same turn as drawn
58%
The "good card" funnel
289 brought · 152 playersBrought to game
289
Ever drawn
73
Reached battlefield
58
Still on board at game end
15
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 30% of the time (n=55) , vs 24% when it never left the library (n=176).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -7.1pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances3.7%
Library
18.5%
Battlefield
55.6%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
32 decks
-
2
Sai, Master Thopterist
25 decks
-
3
Emry, Lurker of the Loch
9 decks
-
4
Muldrotha, the Gravetide
7 decks
-
5
Bilbo, Thief in the Night
6 decks
-
6
Mishra, Eminent One
6 decks
-
7
Ashnod the Uncaring
4 decks
-
8
Fblthp, Lost on the Range
3 decks
-
9
Flubs, the Fool
3 decks
-
10
Jhoira, Weatherlight Captain
3 decks
Card text
Aether Spellbomb
Artifact
Jumpstart (JMP)
·
Common
·
Illustrated by Jim Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.