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Part of Outlaws of Thunder Junction
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Creature — Angel Warrior
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Secrets of Strixhaven Commander (SOC)
Card Preview
Angel of Indemnity
1%
Decklist Inclusion
Times Brought
300
Decks Running
164
In Decks
1172
Decklist Inclusion
1%
Format
Card text
Angel of Indemnity
Creature — Angel Warrior
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore 

(

, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Denman Rooke
Final zone distribution
97 instances1.0%
Library
29.9%
Battlefield
27.8%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
61 decks
-
2
Trostani, Selesnya's Voice
27 decks
-
3
Betor, Ancestor's Voice
10 decks
-
4
Giada, Font of Hope
7 decks
-
5
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
7 decks
-
6
Yuma, Proud Protector
5 decks
-
7
Bartolomé del Presidio
4 decks
-
8
Elesh Norn, Mother of Machines
3 decks
-
9
Shilgengar, Sire of Famine
3 decks
-
10
The Destined Warrior
3 decks
The "good card" funnel
301 brought · 152 playersBrought to game
301
Ever drawn
85
Reached battlefield
50
Still on board at game end
29
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 43% of the time (n=48) , vs 27% when it never left the library (n=179).
When players drew this card but left it in hand, they won 21% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.4pp; 95% confidence interval +1.6pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
2%
T1
0%
T2
2%
T3
4%
T4
14%
T5
66%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
40%
(9 / 50 cast on T6)
Cast same turn as drawn
20%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.