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Angel of Indemnity card art
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Angel of Indemnity

{5} {W} · Creature — Angel Warrior · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
300
Decks Running
164
In Decks
1172
Decklist Inclusion
1%
Format
Card text
Angel of Indemnity card

Angel of Indemnity

{5} {W}
Creature — Angel Warrior
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Denman Rooke

Final zone distribution

97 instances
1.0%
Library
29.9%
Battlefield
27.8%
Graveyard
11.3%
Exile

The "good card" funnel

301 brought · 152 players
Brought to game
301
Ever drawn
85
Reached battlefield
50
Still on board at game end
29

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 43% of the time (n=48) , vs 27% when it never left the library (n=179).

When players drew this card but left it in hand, they won 21% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.4pp; 95% confidence interval +1.6pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
2%
T1
0%
T2
2%
T3
4%
T4
14%
T5
66%
T6-9
12%
T10+
Median 7.0 P25 6 · P75 8 · max 14
On curve 40% (9 / 50 cast on T6) Cast same turn as drawn 20%
50 of 100 times cast 50%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.