collections_bookmark Part of Outlaws of Thunder Junction
Angel of Indemnity card art
Live Play Data

Angel of Indemnity

{5} {W} · Creature — Angel Warrior · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
615
Decks Running
306
Median Cast Turn
7.0
Drawn → Played
57%
Format

First-cast turn

n=82
1%
T1
0%
T2
1%
T3
4%
T4
11%
T5
67%
T6-9
16%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 39% (18 / 82 cast on T6) Cast same turn as drawn 22%

The "good card" funnel

616 brought · 283 players
Brought to game
616
Ever drawn
145
Reached battlefield
82
Still on board at game end
43

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.6pp

Players who cast this card win 44% of the time (n=72) , vs 25% when it never left the library (n=375).

When players drew this card but left it in hand, they won 18% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.5pp; 95% confidence interval +6.6pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

164 instances
1.2%
Library
26.2%
Battlefield
26.2%
Graveyard
14.6%
Exile
Card text
Angel of Indemnity card

Angel of Indemnity

{5} {W}
Creature — Angel Warrior
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Denman Rooke

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.