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Angel of Indemnity card art
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Angel of Indemnity

{5} {W} · Creature — Angel Warrior · Secrets of Strixhaven Commander (SOC)
Times Brought
827
Decks Running
415
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Angel of Indemnity card

Angel of Indemnity

{5} {W}
Creature — Angel Warrior
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Denman Rooke

Final zone distribution

198 instances
3.0%
Library
26.8%
Battlefield
26.3%
Graveyard
4.5%
Exile

The "good card" funnel

827 brought · 371 players
Brought to game
827
Ever drawn
174
Reached battlefield
82
Still on board at game end
53

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.3pp

Players who cast this card win 35% of the time (n=65) , vs 26% when it never left the library (n=436).

When players drew this card but left it in hand, they won 20% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.4pp; 95% confidence interval +2.3pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=82
1%
T1
0%
T2
4%
T3
5%
T4
11%
T5
56%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 35% (12 / 82 cast on T6) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.