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Part of Streets of New Capenna
·
Creature — Nightmare Angel
·
Streets of New Capenna (SNC)
Card Preview
Angel of Suffering
0%
Decklist Inclusion
Times Brought
139
Decks Running
53
In Decks
409
Decklist Inclusion
0%
Format
Card text
Angel of Suffering
Creature — Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
5 / 3
Streets of New Capenna (SNC)
·
Mythic
·
Illustrated by Martina Fačková
Final zone distribution
60 instances3.3%
Library
13.3%
Battlefield
40.0%
Graveyard
25.0%
Exile
Commanders that played this card
in tracked games-
1
Shilgengar, Sire of Famine
5 decks
-
2
Baron Helmut Zemo
4 decks
-
3
Doctor Doom, Unrivaled
3 decks
-
4
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
3 decks
-
5
The Wise Mothman
3 decks
-
6
Gale, Waterdeep Prodigy
2 decks
-
7
Kaalia of the Vast
2 decks
-
8
Seluma, Light of Aysen
2 decks
-
9
Sidisi, Brood Tyrant
2 decks
-
10
Syr Konrad, the Grim
2 decks
The "good card" funnel
139 brought · 57 playersBrought to game
139
Ever drawn
42
Reached battlefield
25
Still on board at game end
8
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 40% of the time (n=24) , vs 26% when it never left the library (n=68).
Observed gap +13.8pp; 95% confidence interval -6.6pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
4%
T4
8%
T5
68%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
16%
(2 / 25 cast on T5)
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.