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Part of Streets of New Capenna
·
Creature — Nightmare Angel
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Streets of New Capenna (SNC)
Live Play Data
Angel of Suffering
0%
Live Inclusion
Times Brought
217
Decks Running
79
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=35
0%
T1
3%
T2
3%
T3
9%
T4
9%
T5
60%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
23%
(3 / 35 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
217 brought · 85 playersBrought to game
217
Ever drawn
61
Reached battlefield
35
Still on board at game end
15
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 41% of the time (n=35) , vs 25% when it never left the library (n=117).
When players drew this card but left it in hand, they won 38% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval -1.2pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances3.7%
Library
18.3%
Battlefield
35.4%
Graveyard
23.2%
Exile
Commanders that played this card
in tracked games-
1
Shilgengar, Sire of Famine
13 decks
-
2
Seluma, Light of Aysen
6 decks
-
3
Baron Helmut Zemo
5 decks
-
4
Syr Konrad, the Grim
5 decks
-
5
The Wise Mothman
5 decks
-
6
Doctor Doom, Unrivaled
3 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
3 decks
-
8
Kaalia of the Vast
3 decks
-
9
Coram, the Undertaker
2 decks
-
10
Gale, Waterdeep Prodigy
2 decks
Card text
Angel of Suffering
Creature — Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
5 / 3
Streets of New Capenna (SNC)
·
Mythic
·
Illustrated by Martina Fačková
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.