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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Angelic Destiny
Times Brought
185
Decks Running
91
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Angelic Destiny
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Secrets of Strixhaven Commander (SOC)
·
Mythic
·
Illustrated by Jana Schirmer & Johannes Voss
Final zone distribution
34 instances2.9%
Library
52.9%
Battlefield
20.6%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
32 decks
-
2
Eriette of the Charmed Apple
8 decks
-
3
Ellivere of the Wild Court
7 decks
-
4
Light-Paws, Emperor's Voice
4 decks
-
5
Eriette, the Beguiler
3 decks
-
6
Alela, Artful Provocateur
2 decks
-
7
Arna Kennerüd, Skycaptain
2 decks
-
8
Brigone, Soldier of Meletis
2 decks
-
9
Uril, the Miststalker
2 decks
-
10
Anti-Venom, Horrifying Healer
1 decks
The "good card" funnel
185 brought · 87 playersBrought to game
185
Ever drawn
33
Reached battlefield
26
Still on board at game end
18
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 37% of the time (n=21) , vs 26% when it never left the library (n=120).
Observed gap +11.1pp; 95% confidence interval +0.7pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
19%
T3
19%
T4
19%
T5
38%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
6
· max
9
On curve
42%
(5 / 26 cast on T4)
Cast same turn as drawn
16%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.