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Part of Teenage Mutant Ninja Turtles
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Artifact
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Arcade Cabinet
1%
Live Inclusion
Times Brought
214
Decks Running
100
Median Cast Turn
6.5
Drawn → Played
62%
Format
First-cast turn
n=24
0%
T1
4%
T2
8%
T3
4%
T4
17%
T5
38%
T6-9
29%
T10+
Median
6.5
P25
5
· P75
10
· max
15
On curve
13%
(2 / 24 cast on T3)
Cast same turn as drawn
9%
The "good card" funnel
214 brought · 92 playersBrought to game
214
Ever drawn
39
Reached battlefield
24
Still on board at game end
13
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 18% of the time (n=21) , vs 14% when it never left the library (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -12.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
27.7%
Battlefield
36.2%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
44 decks
-
2
Heroes in a Half Shell
22 decks
-
3
Michelangelo, the Heart
4 decks
-
4
Miles Morales // Ultimate Spider-Man
3 decks
-
5
Pizza Face, Gastromancer
2 decks
-
6
Animar, Soul of Elements
1 decks
-
7
Baeloth Barrityl, Entertainer
1 decks
-
8
Brimaz, Blight of Oreskos
1 decks
-
9
Bristly Bill, Spine Sower
1 decks
-
10
Captain Sisay
1 decks
Card text
Arcade Cabinet
Artifact
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
,
, Sacrifice a token: Double the number of each kind of counter on target creature.
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.