collections_bookmark Part of Teenage Mutant Ninja Turtles
Arcade Cabinet card art
Live Play Data

Arcade Cabinet

{3} · Artifact · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
394
Decks Running
187
Median Cast Turn
7.0
Drawn → Played
56%
Format

First-cast turn

n=42
0%
T1
2%
T2
5%
T3
2%
T4
19%
T5
50%
T6-9
21%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 7% (2 / 42 cast on T3) Cast same turn as drawn 12%

The "good card" funnel

394 brought · 171 players
Brought to game
394
Ever drawn
75
Reached battlefield
42
Still on board at game end
29

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 20% of the time (n=38) , vs 13% when it never left the library (n=271).

When players drew this card but left it in hand, they won 3% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.4pp; 95% confidence interval -5.6pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

89 instances
3.4%
Library
32.6%
Battlefield
34.8%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games
Card text
Arcade Cabinet card

Arcade Cabinet

{3}
Artifact
When this artifact enters, put a +1/+1 counter on each of up to four target creatures. {2}, {T}, Sacrifice a token: Double the number of each kind of counter on target creature.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Randy Gallegos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.