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Arcade Cabinet card art
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Arcade Cabinet

{3} · Artifact · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
393
Decks Running
189
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Arcade Cabinet card

Arcade Cabinet

{3}
Artifact
When this artifact enters, put a +1/+1 counter on each of up to four target creatures. {2}, {T}, Sacrifice a token: Double the number of each kind of counter on target creature.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Randy Gallegos

Final zone distribution

77 instances
1.3%
Library
46.8%
Battlefield
10.4%
Graveyard
1.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

394 brought · 179 players
Brought to game
394
Ever drawn
75
Reached battlefield
44
Still on board at game end
36

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 27% of the time (n=35) , vs 25% when it never left the library (n=222).

When players drew this card but left it in hand, they won 15% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.0pp; 95% confidence interval -7.0pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
0%
T1
2%
T2
9%
T3
2%
T4
11%
T5
52%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 18
On curve 11% (4 / 44 cast on T3) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.