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Part of Bloomburrow
·
Enchantment — Class
·
Bloomburrow (BLB)
Card Preview
Artist's Talent
Times Brought
172
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Artist's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2
Noncreature spells you cast cost
less to cast.

: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Lars Grant-West
Final zone distribution
36 instances2.8%
Library
52.8%
Battlefield
22.2%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
15 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
3
Alania, Divergent Storm
4 decks
-
4
Iroh, Grand Lotus
4 decks
-
5
Flubs, the Fool
3 decks
-
6
Prismari, the Inspiration
3 decks
-
7
Bria, Riptide Rogue
2 decks
-
8
Captain Howler, Sea Scourge
2 decks
-
9
Fire Lord Azula
2 decks
-
10
Ghen, Arcanum Weaver
2 decks
The "good card" funnel
172 brought · 105 playersBrought to game
172
Ever drawn
33
Reached battlefield
21
Still on board at game end
19
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 24% of the time (n=17) , vs 23% when it never left the library (n=110).
Observed gap +1.0pp; 95% confidence interval -12.0pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
10%
T1
29%
T2
5%
T3
5%
T4
14%
T5
29%
T6-9
10%
T10+
Median
5
P25
2
· P75
6
· max
10
On curve
38%
(6 / 21 cast on T2)
Cast same turn as drawn
55%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.