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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Astarion's Thirst
1%
Live Inclusion
Times Brought
240
Decks Running
126
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
0%
T4
22%
T5
57%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
0%
(0 / 23 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
240 brought · 124 playersBrought to game
240
Ever drawn
43
Reached battlefield
23
Still on board at game end
2
≥ -1.1pp
Players who cast this card win 49% of the time (n=21) , vs 29% when it never left the library (n=172).
When players drew this card but left it in hand, they won 38% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval -1.1pp to +40.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
3.9%
Battlefield
54.9%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Astarion, the Decadent
12 decks
-
2
Skullbriar, the Walking Grave
11 decks
-
3
Kotis, the Fangkeeper
8 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
8 decks
-
5
Jenova, Ancient Calamity
5 decks
-
6
Killian, Ink Duelist
5 decks
-
7
Fire Lord Azula
4 decks
-
8
Ketramose, the New Dawn
4 decks
-
9
Obeka, Splitter of Seconds
4 decks
-
10
Evereth, Viceroy of Plunder
3 decks
Card text
Astarion's Thirst
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.