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Part of Marvel Super Heroes
·
Legendary Creature — Angel
·
Foundations (FDN)
Card Preview
Aurelia, the Warleader
2%
Decklist Inclusion
Times Brought
919
Decks Running
380
In Decks
2353
Decklist Inclusion
2%
Format
Card text
Aurelia, the Warleader
Legendary Creature — Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
Foundations (FDN)
·
Mythic
·
Illustrated by Slawomir Maniak
Final zone distribution
258 instances1.9%
Library
36.4%
Battlefield
21.3%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
73 decks
-
2
Terra, Herald of Hope
34 decks
-
3
Sonic the Hedgehog
30 decks
-
4
Isshin, Two Heavens as One
25 decks
-
5
Lightning, Army of One
23 decks
-
6
Cloud, Ex-SOLDIER
17 decks
-
7
Kratos, Stoic Father
10 decks
-
8
Seluma, Light of Aysen
9 decks
-
9
General Ferrous Rokiric
8 decks
-
10
Aurelia, the Warleader
7 decks
The "good card" funnel
919 brought · 359 playersBrought to game
919
Ever drawn
217
Reached battlefield
135
Still on board at game end
94
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.2pp
Players who cast this card win 38% of the time (n=124) , vs 25% when it never left the library (n=600).
When players drew this card but left it in hand, they won 20% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.4pp; 95% confidence interval +5.2pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=135
0%
T1
0%
T2
1%
T3
7%
T4
13%
T5
65%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
39%
(25 / 135 cast on T6)
Cast same turn as drawn
27%
889 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.