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Part of Marvel Super Heroes
·
Legendary Creature — Angel
·
Foundations (FDN)
Live Play Data
Aurelia, the Warleader
7%
Live Inclusion
Times Brought
1989
Decks Running
756
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=349
0%
T1
0%
T2
3%
T3
9%
T4
15%
T5
61%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
21
On curve
47%
(72 / 349 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
1989 brought · 681 playersBrought to game
1989
Ever drawn
480
Reached battlefield
303
Still on board at game end
182
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 38% of the time (n=287) , vs 25% when it never left the library (n=1283).
When players drew this card but left it in hand, they won 18% (n=158).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +6.9pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
534 instances2.4%
Library
34.1%
Battlefield
24.7%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
146 decks
-
2
Sonic the Hedgehog
76 decks
-
3
Terra, Herald of Hope
67 decks
-
4
Isshin, Two Heavens as One
43 decks
-
5
Lightning, Army of One
35 decks
-
6
Cloud, Ex-SOLDIER
26 decks
-
7
Seluma, Light of Aysen
20 decks
-
8
Kratos, Stoic Father
17 decks
-
9
General Ferrous Rokiric
16 decks
-
10
Atla Palani, Nest Tender
11 decks
Card text
Aurelia, the Warleader
Legendary Creature — Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
Foundations (FDN)
·
Mythic
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.