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Part of Marvel Super Heroes
·
Legendary Creature — Angel
·
Foundations (FDN)
Live Play Data
Aurelia, the Warleader
7%
Live Inclusion
Times Brought
2575
Decks Running
939
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=451
0%
T1
0%
T2
3%
T3
9%
T4
15%
T5
59%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
21
On curve
47%
(90 / 451 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
2575 brought · 835 playersBrought to game
2575
Ever drawn
619
Reached battlefield
394
Still on board at game end
238
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.4pp
Players who cast this card win 40% of the time (n=373) , vs 25% when it never left the library (n=1682).
When players drew this card but left it in hand, they won 19% (n=200).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +10.4pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
690 instances3.5%
Library
34.5%
Battlefield
25.1%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
173 decks
-
2
Sonic the Hedgehog
86 decks
-
3
Terra, Herald of Hope
81 decks
-
4
Isshin, Two Heavens as One
61 decks
-
5
Lightning, Army of One
45 decks
-
6
Cloud, Ex-SOLDIER
30 decks
-
7
Seluma, Light of Aysen
27 decks
-
8
Kratos, Stoic Father
19 decks
-
9
General Ferrous Rokiric
18 decks
-
10
Tifa, Martial Artist
16 decks
Card text
Aurelia, the Warleader
Legendary Creature — Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
Foundations (FDN)
·
Mythic
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.