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Part of Final Fantasy
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Bane of Progress
4%
Live Inclusion
Times Brought
1568
Decks Running
703
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=240
0%
T1
0%
T2
1%
T3
7%
T4
15%
T5
63%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
19
On curve
41%
(41 / 240 cast on T6)
Cast same turn as drawn
32%
The "good card" funnel
1571 brought · 618 playersBrought to game
1571
Ever drawn
388
Reached battlefield
240
Still on board at game end
116
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 36% of the time (n=219) , vs 23% when it never left the library (n=955).
When players drew this card but left it in hand, they won 30% (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +6.5pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
432 instances3.7%
Library
26.9%
Battlefield
29.6%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
114 decks
-
2
Tidus, Yuna's Guardian
106 decks
-
3
Henzie "Toolbox" Torre
44 decks
-
4
Radagast of Rhosgobel
37 decks
-
5
Kibo, Uktabi Prince
25 decks
-
6
Ygra, Eater of All
23 decks
-
7
Ruric Thar, the Unbowed
17 decks
-
8
Yuna, Grand Summoner
16 decks
-
9
Nikya of the Old Ways
11 decks
-
10
Ruby, Daring Tracker
11 decks
Card text
Bane of Progress
Creature — Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
2 / 2
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Lars Grant-West
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.