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Bane of Progress card art
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Bane of Progress

{4} {G} {G} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
2%
Decklist Inclusion
Times Brought
777
Decks Running
383
In Decks
2363
Decklist Inclusion
2%
Format
Card text
Bane of Progress card

Bane of Progress

{4} {G} {G}
Creature — Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
2 / 2
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Lars Grant-West

Final zone distribution

204 instances
2.0%
Library
27.0%
Battlefield
29.9%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

780 brought · 338 players
Brought to game
780
Ever drawn
181
Reached battlefield
108
Still on board at game end
55

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.4pp

Players who cast this card win 38% of the time (n=103) , vs 24% when it never left the library (n=498).

When players drew this card but left it in hand, they won 27% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.8pp; 95% confidence interval +5.4pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=108
0%
T1
0%
T2
0%
T3
10%
T4
19%
T5
60%
T6-9
10%
T10+
Median 7.0 P25 5 · P75 8 · max 19
On curve 44% (15 / 108 cast on T6) Cast same turn as drawn 33%
748 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.