collections_bookmark Part of Final Fantasy format_list_numbered #1 green board wipe
Bane of Progress card art
Live Play Data

Bane of Progress

{4} {G} {G} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
3%
Live Inclusion
Times Brought
2067
Decks Running
876
Median Cast Turn
7.0
Drawn → Played
62%
Format

First-cast turn

n=318
0%
T1
0%
T2
1%
T3
6%
T4
16%
T5
64%
T6-9
13%
T10+
Median 7.0 P25 6 · P75 8 · max 19
On curve 41% (55 / 318 cast on T6) Cast same turn as drawn 32%

The "good card" funnel

2070 brought · 776 players
Brought to game
2070
Ever drawn
511
Reached battlefield
318
Still on board at game end
155

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.0pp

Players who cast this card win 38% of the time (n=289) , vs 22% when it never left the library (n=1267).

When players drew this card but left it in hand, they won 30% (n=175).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.7pp; 95% confidence interval +10.0pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

572 instances
4.0%
Library
27.1%
Battlefield
30.4%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Bane of Progress card

Bane of Progress

{4} {G} {G}
Creature — Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
2 / 2
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Lars Grant-West

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.