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Part of Final Fantasy
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Bane of Progress
4%
Live Inclusion
Times Brought
1148
Decks Running
536
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=176
0%
T1
0%
T2
1%
T3
8%
T4
18%
T5
61%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
19
On curve
44%
(31 / 176 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
1151 brought · 466 playersBrought to game
1151
Ever drawn
286
Reached battlefield
176
Still on board at game end
82
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.3pp
Players who cast this card win 37% of the time (n=163) , vs 22% when it never left the library (n=704).
When players drew this card but left it in hand, they won 30% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +7.3pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
320 instances4.4%
Library
25.6%
Battlefield
29.4%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
91 decks
-
2
Tidus, Yuna's Guardian
85 decks
-
3
Henzie "Toolbox" Torre
36 decks
-
4
Radagast of Rhosgobel
24 decks
-
5
Kibo, Uktabi Prince
22 decks
-
6
Ygra, Eater of All
17 decks
-
7
Ruric Thar, the Unbowed
13 decks
-
8
Yuna, Grand Summoner
13 decks
-
9
Ruby, Daring Tracker
9 decks
-
10
Animar, Soul of Elements
7 decks
Card text
Bane of Progress
Creature — Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
2 / 2
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Lars Grant-West
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.