Beast Within
30% of tracked Commander decks run Beast Within, and 64% of drawn copies reach the stack, with a median first-cast turn of 7.
Beast Within sits in 30% of Commander decks tracked on Playgroup Live, making it one of the most-played interaction pieces in green. Across 1601 tracked multiplayer games, it has been brought to the table 1944 times and cast 313 times.
The draw-to-play rate of 64% reflects how frequently players resolve it when it reaches their hand. At 3 mana, the card is rarely cast the moment it's drawn: median hand-to-cast delay sits at 2 turns, and only about one in four copies is cast on the same turn it's drawn. That's consistent with holding open mana reactively, which is exactly what a catch-all instant removal spell rewards. Median first-cast turn is 7, landing in the mid-game window where meaningful permanents are most abundant.
Beast Within's text is deceptively simple: destroy any permanent, hand the opponent a 3/3 token. In Commander, where enchantments, planeswalkers, and problematic lands often go unanswered, unconditional permanent removal at instant speed for 3 mana is a format staple. The 3/3 rider is a real cost in a format with 40 starting life, but it rarely outweighs the value of removing a threat with no targeting restrictions. The data is well-spread: 713 distinct players have brought Beast Within to a tracked game, with no single contributor accounting for more than a small share of the sample.
- 30% of tracked Commander decks include Beast Within
- 25% draw rate per game, standard for a singleton in a 100-card deck
- 64% of drawn copies reach the stack before the game ends
- T7 median first-cast turn, landing in the mid-game removal window
- 713 distinct players have brought Beast Within to a tracked game, indicating broad adoption
- 313 total casts recorded across all tracked games
First-cast turn
n=313The "good card" funnel
1944 brought · 713 playersOf 1944 copies brought to games, 488 were drawn, 313 of those were cast, and the vast majority resolved to the graveyard as expected for an instant-speed spell.
Players who cast this card win 25% of the time (n=312) , vs 24% when it never left the library (n=1323).
When players drew this card but left it in hand, they won 26% (n=170) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -3.7pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
541 instancesThe graveyard is the dominant final zone for Beast Within, as expected for an instant that resolves and moves immediately to the yard. The small number ending in hand or exile reflects games that ended before the card could be cast.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
35 decks
-
2
Hearthhull, the Worldseed
30 decks
-
3
T'Challa, the Black Panther
27 decks
-
4
Bello, Bard of the Brambles
23 decks
-
5
Aesi, Tyrant of Gyre Strait
16 decks
-
6
Ureni of the Unwritten
16 decks
-
7
Hakbal of the Surging Soul
15 decks
-
8
The Unbeatable Squirrel Girl
12 decks
-
9
Gishath, Sun's Avatar
11 decks
-
10
Atla Palani, Nest Tender
10 decks
The commander distribution is notably spread, with no single commander dominating. Zimone, Hearthhull, T'Challa, and Bello each appear across dozens of decks, reflecting Beast Within's role as a format-agnostic green staple rather than a build-around.