collections_bookmark
Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Beast Within
33%
Live Inclusion
Times Brought
17102
Decks Running
7659
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=2528
0%
T1
1%
T2
4%
T3
9%
T4
15%
T5
56%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
19
On curve
6%
(100 / 2528 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
17110 brought · 4306 playersBrought to game
17110
Ever drawn
3992
Reached battlefield
2528
Still on board at game end
120
≥ +0.8pp
Players who cast this card win 26% of the time (n=2301) , vs 24% when it never left the library (n=10973).
When players drew this card but left it in hand, they won 33% (n=1300).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval +0.8pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4467 instances3.4%
Library
2.7%
Battlefield
58.8%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
215 decks
-
2
T'Challa, the Black Panther
197 decks
-
3
Bello, Bard of the Brambles
192 decks
-
4
Hearthhull, the Worldseed
191 decks
-
5
Zimone, Infinite Analyst
137 decks
-
6
Hakbal of the Surging Soul
122 decks
-
7
Ureni of the Unwritten
98 decks
-
8
Beorn the Fierce
91 decks
-
9
Gishath, Sun's Avatar
82 decks
-
10
Aesi, Tyrant of Gyre Strait
81 decks
Card text
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.