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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Beast Within
33%
Live Inclusion
Times Brought
8838
Decks Running
4220
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=1335
0%
T1
1%
T2
4%
T3
9%
T4
15%
T5
56%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
19
On curve
6%
(53 / 1335 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
8846 brought · 2538 playersBrought to game
8846
Ever drawn
2117
Reached battlefield
1335
Still on board at game end
63
≥ +1.1pp
Players who cast this card win 28% of the time (n=1174) , vs 24% when it never left the library (n=5473).
When players drew this card but left it in hand, they won 31% (n=685).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval +1.1pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2373 instances3.1%
Library
2.7%
Battlefield
58.3%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
128 decks
-
2
Bello, Bard of the Brambles
112 decks
-
3
T'Challa, the Black Panther
107 decks
-
4
Zimone, Infinite Analyst
93 decks
-
5
Hakbal of the Surging Soul
68 decks
-
6
Ureni of the Unwritten
63 decks
-
7
Beorn the Fierce
60 decks
-
8
Aesi, Tyrant of Gyre Strait
50 decks
-
9
Gishath, Sun's Avatar
50 decks
-
10
The Unbeatable Squirrel Girl
50 decks
Card text
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.