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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Beast Within
32%
Live Inclusion
Times Brought
12670
Decks Running
5919
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=1887
0%
T1
1%
T2
4%
T3
9%
T4
15%
T5
56%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
19
On curve
6%
(78 / 1887 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
12678 brought · 3467 playersBrought to game
12678
Ever drawn
2995
Reached battlefield
1887
Still on board at game end
86
≥ +0.4pp
Players who cast this card win 27% of the time (n=1725) , vs 24% when it never left the library (n=8074).
When players drew this card but left it in hand, they won 33% (n=991).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval +0.4pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3354 instances3.4%
Library
2.6%
Battlefield
58.7%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
163 decks
-
2
Hearthhull, the Worldseed
152 decks
-
3
Bello, Bard of the Brambles
151 decks
-
4
Zimone, Infinite Analyst
122 decks
-
5
Ghalta, Primal Hunger
106 decks
-
6
Hakbal of the Surging Soul
91 decks
-
7
Beorn the Fierce
78 decks
-
8
Ureni of the Unwritten
74 decks
-
9
Gishath, Sun's Avatar
66 decks
-
10
Aesi, Tyrant of Gyre Strait
63 decks
Card text
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.