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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Beast Within
Times Brought
3357
Decks Running
1733
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Thomas Chamberlain-Keen
Final zone distribution
700 instances2.7%
Library
3.4%
Battlefield
57.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
61 decks
-
2
Zimone, Infinite Analyst
55 decks
-
3
Bello, Bard of the Brambles
52 decks
-
4
Hearthhull, the Worldseed
47 decks
-
5
Hakbal of the Surging Soul
42 decks
-
6
The Unbeatable Squirrel Girl
38 decks
-
7
Ureni of the Unwritten
32 decks
-
8
Miirym, Sentinel Wyrm
28 decks
-
9
Aesi, Tyrant of Gyre Strait
22 decks
-
10
Atarka, World Render
21 decks
The "good card" funnel
3364 brought · 1188 playersBrought to game
3364
Ever drawn
645
Reached battlefield
392
Still on board at game end
24
≥ -1.6pp
Players who cast this card win 27% of the time (n=331) , vs 25% when it never left the library (n=2145).
When players drew this card but left it in hand, they won 32% (n=211) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -1.6pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=392
1%
T1
3%
T2
10%
T3
14%
T4
14%
T5
48%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
19
On curve
14%
(39 / 392 cast on T3)
Cast same turn as drawn
26%
3931 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.