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Beast Within card art
Card Preview

Beast Within

{2} {G} · Instant · Marvel Super Heroes Commander (MSC)
Times Brought
10508
Decks Running
5167
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Beast Within card

Beast Within

{2} {G}
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Thomas Chamberlain-Keen

Final zone distribution

2210 instances
3.1%
Library
3.0%
Battlefield
58.8%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

10515 brought · 3116 players
Brought to game
10515
Ever drawn
2032
Reached battlefield
1260
Still on board at game end
66
≥ -1.9pp

Players who cast this card win 26% of the time (n=979) , vs 26% when it never left the library (n=6069).

When players drew this card but left it in hand, they won 32% (n=563).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.2pp; 95% confidence interval -1.9pp to +1.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=1260
1%
T1
2%
T2
9%
T3
14%
T4
17%
T5
48%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 7 · max 26
On curve 12% (108 / 1260 cast on T3) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.